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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
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src/script/cpp_api/s_player.h
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src/script/cpp_api/s_player.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef S_PLAYER_H_
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#define S_PLAYER_H_
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#include "cpp_api/s_base.h"
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class ScriptApiPlayer
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: virtual public ScriptApiBase
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{
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public:
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virtual ~ScriptApiPlayer();
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void on_newplayer(ServerActiveObject *player);
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void on_dieplayer(ServerActiveObject *player);
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bool on_respawnplayer(ServerActiveObject *player);
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void on_joinplayer(ServerActiveObject *player);
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void on_leaveplayer(ServerActiveObject *player);
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void on_playerReceiveFields(ServerActiveObject *player,
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const std::string &formname,
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const std::map<std::string, std::string> &fields);
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};
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#endif /* S_PLAYER_H_ */
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