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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
261
src/script/cpp_api/s_nodemeta.cpp
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261
src/script/cpp_api/s_nodemeta.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_nodemeta.h"
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#include "common/c_converter.h"
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#include "nodedef.h"
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#include "mapnode.h"
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#include "server.h"
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#include "lua_api/l_item.h"
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extern "C" {
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#include "lauxlib.h"
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}
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// Return number of accepted items to be moved
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int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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if(!getItemCallback(ndef->get(node).name.c_str(),
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"allow_metadata_inventory_move"))
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return count;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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// pos
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push_v3s16(L, p);
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// from_list
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lua_pushstring(L, from_list.c_str());
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// from_index
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lua_pushinteger(L, from_index + 1);
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// to_list
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lua_pushstring(L, to_list.c_str());
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// to_index
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lua_pushinteger(L, to_index + 1);
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// count
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lua_pushinteger(L, count);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 7, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_move should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Return number of accepted items to be put
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int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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if(!getItemCallback(ndef->get(node).name.c_str(),
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"allow_metadata_inventory_put"))
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return stack.count;
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// Call function(pos, listname, index, stack, player)
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// pos
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push_v3s16(L, p);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_put should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Return number of accepted items to be taken
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int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return 0;
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// Push callback function on stack
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if(!getItemCallback(ndef->get(node).name.c_str(),
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"allow_metadata_inventory_take"))
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return stack.count;
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// Call function(pos, listname, index, count, player)
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// pos
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push_v3s16(L, p);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnumber(L, -1))
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throw LuaError(L, "allow_metadata_inventory_take should return a number");
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return luaL_checkinteger(L, -1);
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}
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// Report moved items
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void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
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const std::string &from_list, int from_index,
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const std::string &to_list, int to_index,
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int count, ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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if(!getItemCallback(ndef->get(node).name.c_str(),
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"on_metadata_inventory_move"))
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return;
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// function(pos, from_list, from_index, to_list, to_index, count, player)
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// pos
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push_v3s16(L, p);
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// from_list
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lua_pushstring(L, from_list.c_str());
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// from_index
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lua_pushinteger(L, from_index + 1);
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// to_list
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lua_pushstring(L, to_list.c_str());
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// to_index
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lua_pushinteger(L, to_index + 1);
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// count
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lua_pushinteger(L, count);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 7, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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}
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// Report put items
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void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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if(!getItemCallback(ndef->get(node).name.c_str(),
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"on_metadata_inventory_put"))
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return;
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// Call function(pos, listname, index, stack, player)
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// pos
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push_v3s16(L, p);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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}
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// Report taken items
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void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
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const std::string &listname, int index, ItemStack &stack,
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ServerActiveObject *player)
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{
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SCRIPTAPI_PRECHECKHEADER
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INodeDefManager *ndef = getServer()->ndef();
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// If node doesn't exist, we don't know what callback to call
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MapNode node = getEnv()->getMap().getNodeNoEx(p);
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if(node.getContent() == CONTENT_IGNORE)
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return;
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// Push callback function on stack
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if(!getItemCallback(ndef->get(node).name.c_str(),
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"on_metadata_inventory_take"))
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return;
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// Call function(pos, listname, index, stack, player)
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// pos
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push_v3s16(L, p);
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// listname
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lua_pushstring(L, listname.c_str());
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// index
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lua_pushinteger(L, index + 1);
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// stack
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LuaItemStack::create(L, stack);
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// player
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objectrefGetOrCreate(player);
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if(lua_pcall(L, 5, 0, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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}
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ScriptApiNodemeta::ScriptApiNodemeta() {
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}
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ScriptApiNodemeta::~ScriptApiNodemeta() {
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}
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