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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
164
src/script/cpp_api/s_item.cpp
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164
src/script/cpp_api/s_item.cpp
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#include "cpp_api/s_item.h"
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#include "common/c_converter.h"
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#include "common/c_content.h"
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#include "lua_api/l_item.h"
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#include "server.h"
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bool ScriptApiItem::item_OnDrop(ItemStack &item,
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ServerActiveObject *dropper, v3f pos)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Push callback function on stack
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if(!getItemCallback(item.name.c_str(), "on_drop"))
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return false;
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// Call function
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(dropper);
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pushFloatPos(L, pos);
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if(lua_pcall(L, 3, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnil(L, -1))
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item = read_item(L,-1, getServer());
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return true;
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}
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bool ScriptApiItem::item_OnPlace(ItemStack &item,
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ServerActiveObject *placer, const PointedThing &pointed)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Push callback function on stack
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if(!getItemCallback(item.name.c_str(), "on_place"))
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return false;
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// Call function
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(placer);
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pushPointedThing(pointed);
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if(lua_pcall(L, 3, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnil(L, -1))
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item = read_item(L,-1, getServer());
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return true;
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}
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bool ScriptApiItem::item_OnUse(ItemStack &item,
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ServerActiveObject *user, const PointedThing &pointed)
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{
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SCRIPTAPI_PRECHECKHEADER
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// Push callback function on stack
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if(!getItemCallback(item.name.c_str(), "on_use"))
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return false;
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// Call function
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LuaItemStack::create(L, item);
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objectrefGetOrCreate(user);
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pushPointedThing(pointed);
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if(lua_pcall(L, 3, 1, 0))
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scriptError("error: %s", lua_tostring(L, -1));
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if(!lua_isnil(L, -1))
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item = read_item(L,-1, getServer());
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return true;
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}
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// Retrieves minetest.registered_items[name][callbackname]
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// If that is nil or on error, return false and stack is unchanged
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// If that is a function, returns true and pushes the
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// function onto the stack
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// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
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// is tried instead so unknown items can still be manipulated to some degree
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bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
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{
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lua_State* L = getStack();
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "registered_items");
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lua_remove(L, -2);
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luaL_checktype(L, -1, LUA_TTABLE);
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lua_getfield(L, -1, name);
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lua_remove(L, -2);
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// Should be a table
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if(lua_type(L, -1) != LUA_TTABLE)
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{
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// Report error and clean up
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errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
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lua_pop(L, 1);
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// Try minetest.nodedef_default instead
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lua_getglobal(L, "minetest");
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lua_getfield(L, -1, "nodedef_default");
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lua_remove(L, -2);
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luaL_checktype(L, -1, LUA_TTABLE);
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}
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lua_getfield(L, -1, callbackname);
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lua_remove(L, -2);
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// Should be a function or nil
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if(lua_type(L, -1) == LUA_TFUNCTION)
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{
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return true;
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}
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else if(lua_isnil(L, -1))
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{
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lua_pop(L, 1);
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return false;
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}
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else
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{
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errorstream<<"Item \""<<name<<"\" callback \""
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<<callbackname<<" is not a function"<<std::endl;
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lua_pop(L, 1);
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return false;
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}
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}
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void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
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{
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lua_State* L = getStack();
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lua_newtable(L);
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if(pointed.type == POINTEDTHING_NODE)
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{
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lua_pushstring(L, "node");
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lua_setfield(L, -2, "type");
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push_v3s16(L, pointed.node_undersurface);
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lua_setfield(L, -2, "under");
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push_v3s16(L, pointed.node_abovesurface);
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lua_setfield(L, -2, "above");
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}
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else if(pointed.type == POINTEDTHING_OBJECT)
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{
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lua_pushstring(L, "object");
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lua_setfield(L, -2, "type");
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objectrefGet(pointed.object_id);
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lua_setfield(L, -2, "ref");
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}
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else
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{
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lua_pushstring(L, "nothing");
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lua_setfield(L, -2, "type");
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}
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}
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