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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
167
src/script/cpp_api/s_base.h
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167
src/script/cpp_api/s_base.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef S_BASE_H_
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#define S_BASE_H_
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#include <iostream>
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#include "irrlichttypes.h"
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#include "jmutex.h"
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#include "jmutexautolock.h"
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#include "common/c_types.h"
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#include "debug.h"
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#define LOCK_DEBUG
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class Server;
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class Environment;
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class ServerActiveObject;
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class LuaABM;
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class InvRef;
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class ModApiBase;
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class ModApiEnvMod;
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class ObjectRef;
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class NodeMetaRef;
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/* definitions */
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// What scriptapi_run_callbacks does with the return values of callbacks.
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// Regardless of the mode, if only one callback is defined,
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// its return value is the total return value.
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// Modes only affect the case where 0 or >= 2 callbacks are defined.
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enum RunCallbacksMode
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{
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// Returns the return value of the first callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_FIRST,
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// Returns the return value of the last callback
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// Returns nil if list of callbacks is empty
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RUN_CALLBACKS_MODE_LAST,
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// If any callback returns a false value, the first such is returned
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// Otherwise, the first callback's return value (trueish) is returned
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// Returns true if list of callbacks is empty
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RUN_CALLBACKS_MODE_AND,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first false value
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RUN_CALLBACKS_MODE_AND_SC,
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// If any callback returns a true value, the first such is returned
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// Otherwise, the first callback's return value (falseish) is returned
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// Returns false if list of callbacks is empty
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RUN_CALLBACKS_MODE_OR,
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// Like above, but stops calling callbacks (short circuit)
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// after seeing the first true value
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RUN_CALLBACKS_MODE_OR_SC,
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// Note: "a true value" and "a false value" refer to values that
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// are converted by lua_toboolean to true or false, respectively.
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};
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class ScriptApiBase {
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public:
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/* object */
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void addObjectReference(ServerActiveObject *cobj);
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void removeObjectReference(ServerActiveObject *cobj);
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ScriptApiBase();
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protected:
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friend class LuaABM;
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friend class InvRef;
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friend class ObjectRef;
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friend class NodeMetaRef;
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friend class ModApiBase;
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friend class ModApiEnvMod;
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inline lua_State* getStack()
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{ return m_luastack; }
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bool setStack(lua_State* stack) {
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if (m_luastack == 0) {
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m_luastack = stack;
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return true;
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}
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return false;
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}
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void realityCheck();
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void scriptError(const char *fmt, ...);
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void stackDump(std::ostream &o);
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void runCallbacks(int nargs,RunCallbacksMode mode);
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inline Server* getServer() { return m_server; }
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void setServer(Server* server) { m_server = server; }
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Environment* getEnv() { return m_environment; }
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void setEnv(Environment* env) { m_environment = env; }
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void objectrefGetOrCreate(ServerActiveObject *cobj);
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void objectrefGet(u16 id);
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JMutex m_luastackmutex;
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#ifdef LOCK_DEBUG
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bool m_locked;
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#endif
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private:
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lua_State* m_luastack;
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Server* m_server;
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Environment* m_environment;
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};
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#ifdef LOCK_DEBUG
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class LockChecker {
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public:
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LockChecker(bool* variable) {
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assert(*variable == false);
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m_variable = variable;
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*m_variable = true;
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}
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~LockChecker() {
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*m_variable = false;
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}
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private:
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bool* m_variable;
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};
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#define LOCK_CHECK LockChecker(&(this->m_locked))
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#else
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#define LOCK_CHECK while(0)
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#endif
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#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
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#define SCRIPTAPI_PRECHECKHEADER \
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LUA_STACK_AUTOLOCK; \
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LOCK_CHECK; \
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realityCheck(); \
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lua_State *L = getStack(); \
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assert(lua_checkstack(L, 20)); \
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StackUnroller stack_unroller(L);
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#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
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#define ENV_TO_SA(env) env->getScriptIface()
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#define SERVER_TO_SA(srv) srv->getScriptIface()
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#endif /* S_BASE_H_ */
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