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Move scriptapi to separate folder (by sapier)

On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
sapier 2013-05-25 00:51:02 +02:00 committed by Kahrl
parent 865f380c91
commit ab43377577
87 changed files with 6401 additions and 5584 deletions

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set(SCRIPT_CPP_API_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/s_base.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_entity.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_env.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_inventory.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_item.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_node.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_nodemeta.cpp
${CMAKE_CURRENT_SOURCE_DIR}/s_player.cpp
${CMAKE_CURRENT_SOURCE_DIR}/scriptapi.cpp
PARENT_SCOPE)

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <stdio.h>
#include <cstdarg>
extern "C" {
#include "lua.h"
#include "lauxlib.h"
}
#include "cpp_api/s_base.h"
#include "lua_api/l_object.h"
#include "serverobject.h"
ScriptApiBase::ScriptApiBase() :
m_luastackmutex(),
#ifdef LOCK_DEBUG
m_locked(false),
#endif
m_luastack(0),
m_server(0),
m_environment(0)
{
}
void ScriptApiBase::realityCheck()
{
int top = lua_gettop(m_luastack);
if(top >= 30){
dstream<<"Stack is over 30:"<<std::endl;
stackDump(dstream);
scriptError("Stack is over 30 (reality check)");
}
}
void ScriptApiBase::scriptError(const char *fmt, ...)
{
va_list argp;
va_start(argp, fmt);
char buf[10000];
vsnprintf(buf, 10000, fmt, argp);
va_end(argp);
//errorstream<<"SCRIPT ERROR: "<<buf;
throw LuaError(m_luastack, buf);
}
void ScriptApiBase::stackDump(std::ostream &o)
{
int i;
int top = lua_gettop(m_luastack);
for (i = 1; i <= top; i++) { /* repeat for each level */
int t = lua_type(m_luastack, i);
switch (t) {
case LUA_TSTRING: /* strings */
o<<"\""<<lua_tostring(m_luastack, i)<<"\"";
break;
case LUA_TBOOLEAN: /* booleans */
o<<(lua_toboolean(m_luastack, i) ? "true" : "false");
break;
case LUA_TNUMBER: /* numbers */ {
char buf[10];
snprintf(buf, 10, "%g", lua_tonumber(m_luastack, i));
o<<buf;
break; }
default: /* other values */
o<<lua_typename(m_luastack, t);
break;
}
o<<" ";
}
o<<std::endl;
}
// Push the list of callbacks (a lua table).
// Then push nargs arguments.
// Then call this function, which
// - runs the callbacks
// - removes the table and arguments from the lua stack
// - pushes the return value, computed depending on mode
void ScriptApiBase::runCallbacks(int nargs,RunCallbacksMode mode)
{
lua_State *L = getStack();
// Insert the return value into the lua stack, below the table
assert(lua_gettop(L) >= nargs + 1);
lua_pushnil(L);
lua_insert(L, -(nargs + 1) - 1);
// Stack now looks like this:
// ... <return value = nil> <table> <arg#1> <arg#2> ... <arg#n>
int rv = lua_gettop(L) - nargs - 1;
int table = rv + 1;
int arg = table + 1;
luaL_checktype(L, table, LUA_TTABLE);
// Foreach
lua_pushnil(L);
bool first_loop = true;
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TFUNCTION);
// Call function
for(int i = 0; i < nargs; i++)
lua_pushvalue(L, arg+i);
if(lua_pcall(L, nargs, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
// Move return value to designated space in stack
// Or pop it
if(first_loop){
// Result of first callback is always moved
lua_replace(L, rv);
first_loop = false;
} else {
// Otherwise, what happens depends on the mode
if(mode == RUN_CALLBACKS_MODE_FIRST)
lua_pop(L, 1);
else if(mode == RUN_CALLBACKS_MODE_LAST)
lua_replace(L, rv);
else if(mode == RUN_CALLBACKS_MODE_AND ||
mode == RUN_CALLBACKS_MODE_AND_SC){
if((bool)lua_toboolean(L, rv) == true &&
(bool)lua_toboolean(L, -1) == false)
lua_replace(L, rv);
else
lua_pop(L, 1);
}
else if(mode == RUN_CALLBACKS_MODE_OR ||
mode == RUN_CALLBACKS_MODE_OR_SC){
if((bool)lua_toboolean(L, rv) == false &&
(bool)lua_toboolean(L, -1) == true)
lua_replace(L, rv);
else
lua_pop(L, 1);
}
else
assert(0);
}
// Handle short circuit modes
if(mode == RUN_CALLBACKS_MODE_AND_SC &&
(bool)lua_toboolean(L, rv) == false)
break;
else if(mode == RUN_CALLBACKS_MODE_OR_SC &&
(bool)lua_toboolean(L, rv) == true)
break;
// value removed, keep key for next iteration
}
// Remove stuff from stack, leaving only the return value
lua_settop(L, rv);
// Fix return value in case no callbacks were called
if(first_loop){
if(mode == RUN_CALLBACKS_MODE_AND ||
mode == RUN_CALLBACKS_MODE_AND_SC){
lua_pop(L, 1);
lua_pushboolean(L, true);
}
else if(mode == RUN_CALLBACKS_MODE_OR ||
mode == RUN_CALLBACKS_MODE_OR_SC){
lua_pop(L, 1);
lua_pushboolean(L, false);
}
}
}
void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
// Create object on stack
ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
int object = lua_gettop(L);
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// object_refs[id] = object
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, objectstable);
}
void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
// Get minetest.object_refs table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Get object_refs[id]
lua_pushnumber(L, cobj->getId()); // Push id
lua_gettable(L, objectstable);
// Set object reference to NULL
ObjectRef::set_null(L);
lua_pop(L, 1); // pop object
// Set object_refs[id] = nil
lua_pushnumber(L, cobj->getId()); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
}
// Creates a new anonymous reference if cobj=NULL or id=0
void ScriptApiBase::objectrefGetOrCreate(
ServerActiveObject *cobj)
{
lua_State *L = getStack();
if(cobj == NULL || cobj->getId() == 0){
ObjectRef::create(L, cobj);
} else {
objectrefGet(cobj->getId());
}
}
void ScriptApiBase::objectrefGet(u16 id)
{
lua_State *L = getStack();
// Get minetest.object_refs[i]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "object_refs");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id);
lua_gettable(L, -2);
lua_remove(L, -2); // object_refs
lua_remove(L, -2); // minetest
}

167
src/script/cpp_api/s_base.h Normal file
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_BASE_H_
#define S_BASE_H_
#include <iostream>
#include "irrlichttypes.h"
#include "jmutex.h"
#include "jmutexautolock.h"
#include "common/c_types.h"
#include "debug.h"
#define LOCK_DEBUG
class Server;
class Environment;
class ServerActiveObject;
class LuaABM;
class InvRef;
class ModApiBase;
class ModApiEnvMod;
class ObjectRef;
class NodeMetaRef;
/* definitions */
// What scriptapi_run_callbacks does with the return values of callbacks.
// Regardless of the mode, if only one callback is defined,
// its return value is the total return value.
// Modes only affect the case where 0 or >= 2 callbacks are defined.
enum RunCallbacksMode
{
// Returns the return value of the first callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_FIRST,
// Returns the return value of the last callback
// Returns nil if list of callbacks is empty
RUN_CALLBACKS_MODE_LAST,
// If any callback returns a false value, the first such is returned
// Otherwise, the first callback's return value (trueish) is returned
// Returns true if list of callbacks is empty
RUN_CALLBACKS_MODE_AND,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first false value
RUN_CALLBACKS_MODE_AND_SC,
// If any callback returns a true value, the first such is returned
// Otherwise, the first callback's return value (falseish) is returned
// Returns false if list of callbacks is empty
RUN_CALLBACKS_MODE_OR,
// Like above, but stops calling callbacks (short circuit)
// after seeing the first true value
RUN_CALLBACKS_MODE_OR_SC,
// Note: "a true value" and "a false value" refer to values that
// are converted by lua_toboolean to true or false, respectively.
};
class ScriptApiBase {
public:
/* object */
void addObjectReference(ServerActiveObject *cobj);
void removeObjectReference(ServerActiveObject *cobj);
ScriptApiBase();
protected:
friend class LuaABM;
friend class InvRef;
friend class ObjectRef;
friend class NodeMetaRef;
friend class ModApiBase;
friend class ModApiEnvMod;
inline lua_State* getStack()
{ return m_luastack; }
bool setStack(lua_State* stack) {
if (m_luastack == 0) {
m_luastack = stack;
return true;
}
return false;
}
void realityCheck();
void scriptError(const char *fmt, ...);
void stackDump(std::ostream &o);
void runCallbacks(int nargs,RunCallbacksMode mode);
inline Server* getServer() { return m_server; }
void setServer(Server* server) { m_server = server; }
Environment* getEnv() { return m_environment; }
void setEnv(Environment* env) { m_environment = env; }
void objectrefGetOrCreate(ServerActiveObject *cobj);
void objectrefGet(u16 id);
JMutex m_luastackmutex;
#ifdef LOCK_DEBUG
bool m_locked;
#endif
private:
lua_State* m_luastack;
Server* m_server;
Environment* m_environment;
};
#ifdef LOCK_DEBUG
class LockChecker {
public:
LockChecker(bool* variable) {
assert(*variable == false);
m_variable = variable;
*m_variable = true;
}
~LockChecker() {
*m_variable = false;
}
private:
bool* m_variable;
};
#define LOCK_CHECK LockChecker(&(this->m_locked))
#else
#define LOCK_CHECK while(0)
#endif
#define LUA_STACK_AUTOLOCK JMutexAutoLock(this->m_luastackmutex)
#define SCRIPTAPI_PRECHECKHEADER \
LUA_STACK_AUTOLOCK; \
LOCK_CHECK; \
realityCheck(); \
lua_State *L = getStack(); \
assert(lua_checkstack(L, 20)); \
StackUnroller stack_unroller(L);
#define PLAYER_TO_SA(p) p->getEnv()->getScriptIface()
#define ENV_TO_SA(env) env->getScriptIface()
#define SERVER_TO_SA(srv) srv->getScriptIface()
#endif /* S_BASE_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_entity.h"
#include "log.h"
#include "object_properties.h"
#include "common/c_converter.h"
#include "common/c_content.h"
extern "C" {
#include "lauxlib.h"
}
bool ScriptApiEntity::luaentity_Add(u16 id, const char *name)
{
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_luaentity_add: id="<<id<<" name=\""
<<name<<"\""<<std::endl;
// Get minetest.registered_entities[name]
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_entities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushstring(L, name);
lua_gettable(L, -2);
// Should be a table, which we will use as a prototype
//luaL_checktype(L, -1, LUA_TTABLE);
if(lua_type(L, -1) != LUA_TTABLE){
errorstream<<"LuaEntity name \""<<name<<"\" not defined"<<std::endl;
return false;
}
int prototype_table = lua_gettop(L);
//dump2(L, "prototype_table");
// Create entity object
lua_newtable(L);
int object = lua_gettop(L);
// Set object metatable
lua_pushvalue(L, prototype_table);
lua_setmetatable(L, -2);
// Add object reference
// This should be userdata with metatable ObjectRef
objectrefGet(id);
luaL_checktype(L, -1, LUA_TUSERDATA);
if(!luaL_checkudata(L, -1, "ObjectRef"))
luaL_typerror(L, -1, "ObjectRef");
lua_setfield(L, -2, "object");
// minetest.luaentities[id] = object
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
lua_pushnumber(L, id); // Push id
lua_pushvalue(L, object); // Copy object to top of stack
lua_settable(L, -3);
return true;
}
void ScriptApiEntity::luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s)
{
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_luaentity_activate: id="<<id<<std::endl;
// Get minetest.luaentities[id]
luaentity_get(L,id);
int object = lua_gettop(L);
// Get on_activate function
lua_pushvalue(L, object);
lua_getfield(L, -1, "on_activate");
if(!lua_isnil(L, -1)){
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushlstring(L, staticdata.c_str(), staticdata.size());
lua_pushinteger(L, dtime_s);
// Call with 3 arguments, 0 results
if(lua_pcall(L, 3, 0, 0))
scriptError("error running function on_activate: %s\n",
lua_tostring(L, -1));
}
}
void ScriptApiEntity::luaentity_Remove(u16 id)
{
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_luaentity_rm: id="<<id<<std::endl;
// Get minetest.luaentities table
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "luaentities");
luaL_checktype(L, -1, LUA_TTABLE);
int objectstable = lua_gettop(L);
// Set luaentities[id] = nil
lua_pushnumber(L, id); // Push id
lua_pushnil(L);
lua_settable(L, objectstable);
lua_pop(L, 2); // pop luaentities, minetest
}
std::string ScriptApiEntity::luaentity_GetStaticdata(u16 id)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_get_staticdata: id="<<id<<std::endl;
// Get minetest.luaentities[id]
luaentity_get(L,id);
int object = lua_gettop(L);
// Get get_staticdata function
lua_pushvalue(L, object);
lua_getfield(L, -1, "get_staticdata");
if(lua_isnil(L, -1))
return "";
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
// Call with 1 arguments, 1 results
if(lua_pcall(L, 1, 1, 0))
scriptError("error running function get_staticdata: %s\n",
lua_tostring(L, -1));
size_t len=0;
const char *s = lua_tolstring(L, -1, &len);
return std::string(s, len);
}
void ScriptApiEntity::luaentity_GetProperties(u16 id,
ObjectProperties *prop)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_get_properties: id="<<id<<std::endl;
// Get minetest.luaentities[id]
luaentity_get(L,id);
//int object = lua_gettop(L);
// Set default values that differ from ObjectProperties defaults
prop->hp_max = 10;
/* Read stuff */
prop->hp_max = getintfield_default(L, -1, "hp_max", 10);
getboolfield(L, -1, "physical", prop->physical);
getfloatfield(L, -1, "weight", prop->weight);
lua_getfield(L, -1, "collisionbox");
if(lua_istable(L, -1))
prop->collisionbox = read_aabb3f(L, -1, 1.0);
lua_pop(L, 1);
getstringfield(L, -1, "visual", prop->visual);
getstringfield(L, -1, "mesh", prop->mesh);
// Deprecated: read object properties directly
read_object_properties(L, -1, prop);
// Read initial_properties
lua_getfield(L, -1, "initial_properties");
read_object_properties(L, -1, prop);
lua_pop(L, 1);
}
void ScriptApiEntity::luaentity_Step(u16 id, float dtime)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
// Get minetest.luaentities[id]
luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get step function
lua_getfield(L, -1, "on_step");
if(lua_isnil(L, -1))
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
lua_pushnumber(L, dtime); // dtime
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
scriptError("error running function 'on_step': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_punch(ObjectRef puncher, time_from_last_punch,
// tool_capabilities, direction)
void ScriptApiEntity::luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
// Get minetest.luaentities[id]
luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
lua_getfield(L, -1, "on_punch");
if(lua_isnil(L, -1))
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectrefGetOrCreate(puncher); // Clicker reference
lua_pushnumber(L, time_from_last_punch);
push_tool_capabilities(L, *toolcap);
push_v3f(L, dir);
// Call with 5 arguments, 0 results
if(lua_pcall(L, 5, 0, 0))
scriptError("error running function 'on_punch': %s\n", lua_tostring(L, -1));
}
// Calls entity:on_rightclick(ObjectRef clicker)
void ScriptApiEntity::luaentity_Rightclick(u16 id,
ServerActiveObject *clicker)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_luaentity_step: id="<<id<<std::endl;
// Get minetest.luaentities[id]
luaentity_get(L,id);
int object = lua_gettop(L);
// State: object is at top of stack
// Get function
lua_getfield(L, -1, "on_rightclick");
if(lua_isnil(L, -1))
return;
luaL_checktype(L, -1, LUA_TFUNCTION);
lua_pushvalue(L, object); // self
objectrefGetOrCreate(clicker); // Clicker reference
// Call with 2 arguments, 0 results
if(lua_pcall(L, 2, 0, 0))
scriptError("error running function 'on_rightclick': %s\n", lua_tostring(L, -1));
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_ENTITY_H_
#define S_ENTITY_H_
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
class ObjectProperties;
class ToolCapabilities;
class ScriptApiEntity
: virtual public ScriptApiBase
{
public:
bool luaentity_Add(u16 id, const char *name);
void luaentity_Activate(u16 id,
const std::string &staticdata, u32 dtime_s);
void luaentity_Remove(u16 id);
std::string luaentity_GetStaticdata(u16 id);
void luaentity_GetProperties(u16 id,
ObjectProperties *prop);
void luaentity_Step(u16 id, float dtime);
void luaentity_Punch(u16 id,
ServerActiveObject *puncher, float time_from_last_punch,
const ToolCapabilities *toolcap, v3f dir);
void luaentity_Rightclick(u16 id,
ServerActiveObject *clicker);
};
#endif /* S_ENTITY_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_env.h"
#include "common/c_converter.h"
#include "log.h"
#include "environment.h"
#include "lua_api/l_env.h"
extern "C" {
#include "lauxlib.h"
}
void ScriptApiEnv::environment_OnGenerated(v3s16 minp, v3s16 maxp,
u32 blockseed)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_generateds
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_generateds");
// Call callbacks
push_v3s16(L, minp);
push_v3s16(L, maxp);
lua_pushnumber(L, blockseed);
runCallbacks(3, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::environment_Step(float dtime)
{
SCRIPTAPI_PRECHECKHEADER
//infostream<<"scriptapi_environment_step"<<std::endl;
// Get minetest.registered_globalsteps
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_globalsteps");
// Call callbacks
lua_pushnumber(L, dtime);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiEnv::initializeEnvironment(ServerEnvironment *env)
{
SCRIPTAPI_PRECHECKHEADER
verbosestream<<"scriptapi_add_environment"<<std::endl;
setEnv(env);
/*
Add ActiveBlockModifiers to environment
*/
// Get minetest.registered_abms
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_abms");
luaL_checktype(L, -1, LUA_TTABLE);
int registered_abms = lua_gettop(L);
if(lua_istable(L, registered_abms)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
int id = lua_tonumber(L, -2);
int current_abm = lua_gettop(L);
std::set<std::string> trigger_contents;
lua_getfield(L, current_abm, "nodenames");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
trigger_contents.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
trigger_contents.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
std::set<std::string> required_neighbors;
lua_getfield(L, current_abm, "neighbors");
if(lua_istable(L, -1)){
int table = lua_gettop(L);
lua_pushnil(L);
while(lua_next(L, table) != 0){
// key at index -2 and value at index -1
luaL_checktype(L, -1, LUA_TSTRING);
required_neighbors.insert(lua_tostring(L, -1));
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
} else if(lua_isstring(L, -1)){
required_neighbors.insert(lua_tostring(L, -1));
}
lua_pop(L, 1);
float trigger_interval = 10.0;
getfloatfield(L, current_abm, "interval", trigger_interval);
int trigger_chance = 50;
getintfield(L, current_abm, "chance", trigger_chance);
LuaABM *abm = new LuaABM(L, id, trigger_contents,
required_neighbors, trigger_interval, trigger_chance);
env->addActiveBlockModifier(abm);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
lua_pop(L, 1);
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_ENV_H_
#define S_ENV_H_
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
class ServerEnvironment;
class ScriptApiEnv
: virtual public ScriptApiBase
{
public:
// On environment step
void environment_Step(float dtime);
// After generating a piece of map
void environment_OnGenerated(v3s16 minp, v3s16 maxp,u32 blockseed);
void initializeEnvironment(ServerEnvironment *env);
};
#endif /* S_ENV_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_inventory.h"
#include "inventorymanager.h"
#include "lua_api/l_inventory.h"
#include "lua_api/l_item.h"
#include "log.h"
// Return number of accepted items to be moved
int ScriptApiDetached::detached_inventory_AllowMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_move"))
return count;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int ScriptApiDetached::detached_inventory_AllowPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_put"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int ScriptApiDetached::detached_inventory_AllowTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "allow_take"))
return stack.count; // All will be accepted
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void ScriptApiDetached::detached_inventory_OnMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_move"))
return;
// function(inv, from_list, from_index, to_list, to_index, count, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report put items
void ScriptApiDetached::detached_inventory_OnPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_put"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report taken items
void ScriptApiDetached::detached_inventory_OnTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getDetachedInventoryCallback(name, "on_take"))
return;
// Call function(inv, listname, index, stack, player)
// inv
InventoryLocation loc;
loc.setDetached(name);
InvRef::create(L, loc);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Retrieves minetest.detached_inventories[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
bool ScriptApiDetached::getDetachedInventoryCallback(
const std::string &name, const char *callbackname)
{
lua_State *L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "detached_inventories");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name.c_str());
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
return false;
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Detached inventory \""<<name<<"\" callback \""
<<callbackname<<"\" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_INVENTORY_H_
#define S_INVENTORY_H_
#include "cpp_api/s_base.h"
class ItemStack;
class ScriptApiDetached
: virtual public ScriptApiBase
{
public:
/* Detached inventory callbacks */
// Return number of accepted items to be moved
int detached_inventory_AllowMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int detached_inventory_AllowPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int detached_inventory_AllowTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void detached_inventory_OnMove(
const std::string &name,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void detached_inventory_OnPut(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void detached_inventory_OnTake(
const std::string &name,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
private:
bool getDetachedInventoryCallback(
const std::string &name, const char *callbackname);
};
#endif /* S_INVENTORY_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_item.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "lua_api/l_item.h"
#include "server.h"
bool ScriptApiItem::item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_drop"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(dropper);
pushFloatPos(L, pos);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
bool ScriptApiItem::item_OnPlace(ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_place"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(placer);
pushPointedThing(pointed);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
bool ScriptApiItem::item_OnUse(ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed)
{
SCRIPTAPI_PRECHECKHEADER
// Push callback function on stack
if(!getItemCallback(item.name.c_str(), "on_use"))
return false;
// Call function
LuaItemStack::create(L, item);
objectrefGetOrCreate(user);
pushPointedThing(pointed);
if(lua_pcall(L, 3, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnil(L, -1))
item = read_item(L,-1, getServer());
return true;
}
// Retrieves minetest.registered_items[name][callbackname]
// If that is nil or on error, return false and stack is unchanged
// If that is a function, returns true and pushes the
// function onto the stack
// If minetest.registered_items[name] doesn't exist, minetest.nodedef_default
// is tried instead so unknown items can still be manipulated to some degree
bool ScriptApiItem::getItemCallback(const char *name, const char *callbackname)
{
lua_State* L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_items");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
lua_getfield(L, -1, name);
lua_remove(L, -2);
// Should be a table
if(lua_type(L, -1) != LUA_TTABLE)
{
// Report error and clean up
errorstream<<"Item \""<<name<<"\" not defined"<<std::endl;
lua_pop(L, 1);
// Try minetest.nodedef_default instead
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "nodedef_default");
lua_remove(L, -2);
luaL_checktype(L, -1, LUA_TTABLE);
}
lua_getfield(L, -1, callbackname);
lua_remove(L, -2);
// Should be a function or nil
if(lua_type(L, -1) == LUA_TFUNCTION)
{
return true;
}
else if(lua_isnil(L, -1))
{
lua_pop(L, 1);
return false;
}
else
{
errorstream<<"Item \""<<name<<"\" callback \""
<<callbackname<<" is not a function"<<std::endl;
lua_pop(L, 1);
return false;
}
}
void ScriptApiItem::pushPointedThing(const PointedThing& pointed)
{
lua_State* L = getStack();
lua_newtable(L);
if(pointed.type == POINTEDTHING_NODE)
{
lua_pushstring(L, "node");
lua_setfield(L, -2, "type");
push_v3s16(L, pointed.node_undersurface);
lua_setfield(L, -2, "under");
push_v3s16(L, pointed.node_abovesurface);
lua_setfield(L, -2, "above");
}
else if(pointed.type == POINTEDTHING_OBJECT)
{
lua_pushstring(L, "object");
lua_setfield(L, -2, "type");
objectrefGet(pointed.object_id);
lua_setfield(L, -2, "ref");
}
else
{
lua_pushstring(L, "nothing");
lua_setfield(L, -2, "type");
}
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_ITEM_H_
#define S_ITEM_H_
#include "cpp_api/s_base.h"
#include "irr_v3d.h"
class PointedThing;
class ItemStack;
class ServerActiveObject;
class ItemDefinition;
class LuaItemStack;
class ModApiItemMod;
class ScriptApiItem
: virtual public ScriptApiBase
{
public:
bool item_OnDrop(ItemStack &item,
ServerActiveObject *dropper, v3f pos);
bool item_OnPlace(ItemStack &item,
ServerActiveObject *placer, const PointedThing &pointed);
bool item_OnUse(ItemStack &item,
ServerActiveObject *user, const PointedThing &pointed);
protected:
friend class LuaItemStack;
friend class ModApiItemMod;
bool getItemCallback(const char *name, const char *callbackname);
private:
void pushPointedThing(const PointedThing& pointed);
};
#endif /* S_ITEM_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_node.h"
#include "common/c_converter.h"
#include "common/c_content.h"
#include "nodedef.h"
#include "server.h"
struct EnumString ScriptApiNode::es_DrawType[] =
{
{NDT_NORMAL, "normal"},
{NDT_AIRLIKE, "airlike"},
{NDT_LIQUID, "liquid"},
{NDT_FLOWINGLIQUID, "flowingliquid"},
{NDT_GLASSLIKE, "glasslike"},
{NDT_GLASSLIKE_FRAMED, "glasslike_framed"},
{NDT_ALLFACES, "allfaces"},
{NDT_ALLFACES_OPTIONAL, "allfaces_optional"},
{NDT_TORCHLIKE, "torchlike"},
{NDT_SIGNLIKE, "signlike"},
{NDT_PLANTLIKE, "plantlike"},
{NDT_FENCELIKE, "fencelike"},
{NDT_RAILLIKE, "raillike"},
{NDT_NODEBOX, "nodebox"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_ContentParamType2[] =
{
{CPT2_NONE, "none"},
{CPT2_FULL, "full"},
{CPT2_FLOWINGLIQUID, "flowingliquid"},
{CPT2_FACEDIR, "facedir"},
{CPT2_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_LiquidType[] =
{
{LIQUID_NONE, "none"},
{LIQUID_FLOWING, "flowing"},
{LIQUID_SOURCE, "source"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_ContentParamType[] =
{
{CPT_NONE, "none"},
{CPT_LIGHT, "light"},
{0, NULL},
};
struct EnumString ScriptApiNode::es_NodeBoxType[] =
{
{NODEBOX_REGULAR, "regular"},
{NODEBOX_FIXED, "fixed"},
{NODEBOX_WALLMOUNTED, "wallmounted"},
{0, NULL},
};
ScriptApiNode::ScriptApiNode() {
}
ScriptApiNode::~ScriptApiNode() {
}
bool ScriptApiNode::node_on_punch(v3s16 p, MapNode node,
ServerActiveObject *puncher)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_punch"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(puncher);
if(lua_pcall(L, 3, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
return true;
}
bool ScriptApiNode::node_on_dig(v3s16 p, MapNode node,
ServerActiveObject *digger)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_dig"))
return false;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
objectrefGetOrCreate(digger);
if(lua_pcall(L, 3, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
return true;
}
void ScriptApiNode::node_on_construct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_construct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
void ScriptApiNode::node_on_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_destruct"))
return;
// Call function
push_v3s16(L, p);
if(lua_pcall(L, 1, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
void ScriptApiNode::node_after_destruct(v3s16 p, MapNode node)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "after_destruct"))
return;
// Call function
push_v3s16(L, p);
pushnode(L, node, ndef);
if(lua_pcall(L, 2, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
bool ScriptApiNode::node_on_timer(v3s16 p, MapNode node, f32 dtime)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_timer"))
return false;
// Call function
push_v3s16(L, p);
lua_pushnumber(L,dtime);
if(lua_pcall(L, 2, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if((bool)lua_isboolean(L,-1) && (bool)lua_toboolean(L,-1) == true)
return true;
return false;
}
void ScriptApiNode::node_on_receive_fields(v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(), "on_receive_fields"))
return;
// Call function
// param 1
push_v3s16(L, p);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
const std::string &value = i->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
// param 4
objectrefGetOrCreate(sender);
if(lua_pcall(L, 4, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_NODE_H_
#define S_NODE_H_
#include <map>
#include "irr_v3d.h"
#include "cpp_api/s_base.h"
#include "cpp_api/s_nodemeta.h"
class MapNode;
class ServerActiveObject;
class ScriptApiNode
: virtual public ScriptApiBase,
public ScriptApiNodemeta
{
public:
ScriptApiNode();
virtual ~ScriptApiNode();
bool node_on_punch(v3s16 p, MapNode node,
ServerActiveObject *puncher);
bool node_on_dig(v3s16 p, MapNode node,
ServerActiveObject *digger);
void node_on_construct(v3s16 p, MapNode node);
void node_on_destruct(v3s16 p, MapNode node);
void node_after_destruct(v3s16 p, MapNode node);
bool node_on_timer(v3s16 p, MapNode node, f32 dtime);
void node_on_receive_fields(v3s16 p,
const std::string &formname,
const std::map<std::string, std::string> &fields,
ServerActiveObject *sender);
public:
static struct EnumString es_DrawType[];
static struct EnumString es_ContentParamType[];
static struct EnumString es_ContentParamType2[];
static struct EnumString es_LiquidType[];
static struct EnumString es_NodeBoxType[];
};
#endif /* S_NODE_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_nodemeta.h"
#include "common/c_converter.h"
#include "nodedef.h"
#include "mapnode.h"
#include "server.h"
#include "lua_api/l_item.h"
extern "C" {
#include "lauxlib.h"
}
// Return number of accepted items to be moved
int ScriptApiNodemeta::nodemeta_inventory_AllowMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_move"))
return count;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_move should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be put
int ScriptApiNodemeta::nodemeta_inventory_AllowPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_put"))
return stack.count;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_put should return a number");
return luaL_checkinteger(L, -1);
}
// Return number of accepted items to be taken
int ScriptApiNodemeta::nodemeta_inventory_AllowTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return 0;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"allow_metadata_inventory_take"))
return stack.count;
// Call function(pos, listname, index, count, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
if(!lua_isnumber(L, -1))
throw LuaError(L, "allow_metadata_inventory_take should return a number");
return luaL_checkinteger(L, -1);
}
// Report moved items
void ScriptApiNodemeta::nodemeta_inventory_OnMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_move"))
return;
// function(pos, from_list, from_index, to_list, to_index, count, player)
// pos
push_v3s16(L, p);
// from_list
lua_pushstring(L, from_list.c_str());
// from_index
lua_pushinteger(L, from_index + 1);
// to_list
lua_pushstring(L, to_list.c_str());
// to_index
lua_pushinteger(L, to_index + 1);
// count
lua_pushinteger(L, count);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 7, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report put items
void ScriptApiNodemeta::nodemeta_inventory_OnPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_put"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
// Report taken items
void ScriptApiNodemeta::nodemeta_inventory_OnTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
INodeDefManager *ndef = getServer()->ndef();
// If node doesn't exist, we don't know what callback to call
MapNode node = getEnv()->getMap().getNodeNoEx(p);
if(node.getContent() == CONTENT_IGNORE)
return;
// Push callback function on stack
if(!getItemCallback(ndef->get(node).name.c_str(),
"on_metadata_inventory_take"))
return;
// Call function(pos, listname, index, stack, player)
// pos
push_v3s16(L, p);
// listname
lua_pushstring(L, listname.c_str());
// index
lua_pushinteger(L, index + 1);
// stack
LuaItemStack::create(L, stack);
// player
objectrefGetOrCreate(player);
if(lua_pcall(L, 5, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
ScriptApiNodemeta::ScriptApiNodemeta() {
}
ScriptApiNodemeta::~ScriptApiNodemeta() {
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_NODEMETA_H_
#define S_NODEMETA_H_
#include "cpp_api/s_base.h"
#include "cpp_api/s_item.h"
#include "irr_v3d.h"
class ItemStack;
class ScriptApiNodemeta
: virtual public ScriptApiBase,
public ScriptApiItem
{
public:
ScriptApiNodemeta();
virtual ~ScriptApiNodemeta();
// Return number of accepted items to be moved
int nodemeta_inventory_AllowMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Return number of accepted items to be put
int nodemeta_inventory_AllowPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Return number of accepted items to be taken
int nodemeta_inventory_AllowTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report moved items
void nodemeta_inventory_OnMove(v3s16 p,
const std::string &from_list, int from_index,
const std::string &to_list, int to_index,
int count, ServerActiveObject *player);
// Report put items
void nodemeta_inventory_OnPut(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
// Report taken items
void nodemeta_inventory_OnTake(v3s16 p,
const std::string &listname, int index, ItemStack &stack,
ServerActiveObject *player);
private:
};
#endif /* S_NODEMETA_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "cpp_api/s_player.h"
void ScriptApiPlayer::on_newplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_newplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_newplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_dieplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_dieplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_dieplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApiPlayer::on_respawnplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_respawnplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_respawnplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_OR);
bool positioning_handled_by_some = lua_toboolean(L, -1);
return positioning_handled_by_some;
}
void ScriptApiPlayer::on_joinplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_joinplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_joinplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_leaveplayer(ServerActiveObject *player)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_leaveplayers
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_leaveplayers");
// Call callbacks
objectrefGetOrCreate(player);
runCallbacks(1, RUN_CALLBACKS_MODE_FIRST);
}
void ScriptApiPlayer::on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_player_receive_fields");
// Call callbacks
// param 1
objectrefGetOrCreate(player);
// param 2
lua_pushstring(L, formname.c_str());
// param 3
lua_newtable(L);
for(std::map<std::string, std::string>::const_iterator
i = fields.begin(); i != fields.end(); i++){
const std::string &name = i->first;
const std::string &value = i->second;
lua_pushstring(L, name.c_str());
lua_pushlstring(L, value.c_str(), value.size());
lua_settable(L, -3);
}
runCallbacks(3, RUN_CALLBACKS_MODE_OR_SC);
}
ScriptApiPlayer::~ScriptApiPlayer() {
}

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef S_PLAYER_H_
#define S_PLAYER_H_
#include "cpp_api/s_base.h"
class ScriptApiPlayer
: virtual public ScriptApiBase
{
public:
virtual ~ScriptApiPlayer();
void on_newplayer(ServerActiveObject *player);
void on_dieplayer(ServerActiveObject *player);
bool on_respawnplayer(ServerActiveObject *player);
void on_joinplayer(ServerActiveObject *player);
void on_leaveplayer(ServerActiveObject *player);
void on_playerReceiveFields(ServerActiveObject *player,
const std::string &formname,
const std::map<std::string, std::string> &fields);
};
#endif /* S_PLAYER_H_ */

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
extern "C" {
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
}
#include "scriptapi.h"
#include "common/c_converter.h"
#include "lua_api/l_base.h"
#include "log.h"
#include "mods.h"
int script_ErrorHandler(lua_State *L) {
lua_getfield(L, LUA_GLOBALSINDEX, "debug");
if (!lua_istable(L, -1)) {
lua_pop(L, 1);
return 1;
}
lua_getfield(L, -1, "traceback");
if (!lua_isfunction(L, -1)) {
lua_pop(L, 2);
return 1;
}
lua_pushvalue(L, 1);
lua_pushinteger(L, 2);
lua_call(L, 2, 1);
return 1;
}
bool ScriptApi::getAuth(const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "get_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing get_auth");
lua_pushstring(L, playername.c_str());
if(lua_pcall(L, 1, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
// nil = login not allowed
if(lua_isnil(L, -1))
return false;
luaL_checktype(L, -1, LUA_TTABLE);
std::string password;
bool found = getstringfield(L, -1, "password", password);
if(!found)
throw LuaError(L, "Authentication handler didn't return password");
if(dst_password)
*dst_password = password;
lua_getfield(L, -1, "privileges");
if(!lua_istable(L, -1))
throw LuaError(L,
"Authentication handler didn't return privilege table");
if(dst_privs)
readPrivileges(-1, *dst_privs);
lua_pop(L, 1);
return true;
}
void ScriptApi::getAuthHandler()
{
lua_State *L = getStack();
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_auth_handler");
if(lua_isnil(L, -1)){
lua_pop(L, 1);
lua_getfield(L, -1, "builtin_auth_handler");
}
if(lua_type(L, -1) != LUA_TTABLE)
throw LuaError(L, "Authentication handler table not valid");
}
void ScriptApi::readPrivileges(int index,std::set<std::string> &result)
{
lua_State *L = getStack();
result.clear();
lua_pushnil(L);
if(index < 0)
index -= 1;
while(lua_next(L, index) != 0){
// key at index -2 and value at index -1
std::string key = luaL_checkstring(L, -2);
bool value = lua_toboolean(L, -1);
if(value)
result.insert(key);
// removes value, keeps key for next iteration
lua_pop(L, 1);
}
}
void ScriptApi::createAuth(const std::string &playername,
const std::string &password)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "create_auth");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing create_auth");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 0, 0))
scriptError("error: %s", lua_tostring(L, -1));
}
bool ScriptApi::setPassword(const std::string &playername,
const std::string &password)
{
SCRIPTAPI_PRECHECKHEADER
getAuthHandler();
lua_getfield(L, -1, "set_password");
if(lua_type(L, -1) != LUA_TFUNCTION)
throw LuaError(L, "Authentication handler missing set_password");
lua_pushstring(L, playername.c_str());
lua_pushstring(L, password.c_str());
if(lua_pcall(L, 2, 1, 0))
scriptError("error: %s", lua_tostring(L, -1));
return lua_toboolean(L, -1);
}
bool ScriptApi::on_chat_message(const std::string &name,
const std::string &message)
{
SCRIPTAPI_PRECHECKHEADER
// Get minetest.registered_on_chat_messages
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_chat_messages");
// Call callbacks
lua_pushstring(L, name.c_str());
lua_pushstring(L, message.c_str());
runCallbacks(2, RUN_CALLBACKS_MODE_OR_SC);
bool ate = lua_toboolean(L, -1);
return ate;
}
void ScriptApi::on_shutdown()
{
SCRIPTAPI_PRECHECKHEADER
// Get registered shutdown hooks
lua_getglobal(L, "minetest");
lua_getfield(L, -1, "registered_on_shutdown");
// Call callbacks
runCallbacks(0, RUN_CALLBACKS_MODE_FIRST);
}
bool ScriptApi::loadMod(const std::string &scriptpath,const std::string &modname)
{
ModNameStorer modnamestorer(getStack(), modname);
if(!string_allowed(modname, MODNAME_ALLOWED_CHARS)){
errorstream<<"Error loading mod \""<<modname
<<"\": modname does not follow naming conventions: "
<<"Only chararacters [a-z0-9_] are allowed."<<std::endl;
return false;
}
bool success = false;
try{
success = scriptLoad(scriptpath.c_str());
}
catch(LuaError &e){
errorstream<<"Error loading mod \""<<modname
<<"\": "<<e.what()<<std::endl;
}
return success;
}
ScriptApi::ScriptApi() {
assert("Invalid call to default constructor of scriptapi!" == 0);
}
ScriptApi::ScriptApi(Server* server)
{
setServer(server);
setStack(luaL_newstate());
assert(getStack());
//TODO add security
luaL_openlibs(getStack());
SCRIPTAPI_PRECHECKHEADER
lua_pushlightuserdata(L, this);
lua_setfield(L, LUA_REGISTRYINDEX, "scriptapi");
lua_newtable(L);
lua_setglobal(L, "minetest");
for (std::vector<ModApiBase*>::iterator i = m_mod_api_modules->begin();
i != m_mod_api_modules->end(); i++) {
//initializers are called within minetest global table!
lua_getglobal(L, "minetest");
int top = lua_gettop(L);
bool ModInitializedSuccessfull = (*i)->Initialize(L,top);
assert(ModInitializedSuccessfull);
}
infostream << "SCRIPTAPI: initialized " << m_mod_api_modules->size()
<< " modules" << std::endl;
// Get the main minetest table
lua_getglobal(L, "minetest");
// Add tables to minetest
lua_newtable(L);
lua_setfield(L, -2, "object_refs");
lua_newtable(L);
lua_setfield(L, -2, "luaentities");
}
ScriptApi::~ScriptApi() {
lua_close(getStack());
}
bool ScriptApi::scriptLoad(const char *path)
{
lua_State* L = getStack();
setStack(0);
verbosestream<<"Loading and running script from "<<path<<std::endl;
lua_pushcfunction(L, script_ErrorHandler);
int errorhandler = lua_gettop(L);
int ret = luaL_loadfile(L, path) || lua_pcall(L, 0, 0, errorhandler);
if(ret){
errorstream<<"========== ERROR FROM LUA ==========="<<std::endl;
errorstream<<"Failed to load and run script from "<<std::endl;
errorstream<<path<<":"<<std::endl;
errorstream<<std::endl;
errorstream<<lua_tostring(L, -1)<<std::endl;
errorstream<<std::endl;
errorstream<<"=======END OF ERROR FROM LUA ========"<<std::endl;
lua_pop(L, 1); // Pop error message from stack
lua_pop(L, 1); // Pop the error handler from stack
return false;
}
lua_pop(L, 1); // Pop the error handler from stack
return true;
}
bool ScriptApi::registerModApiModule(ModApiBase* ptr) {
if (ScriptApi::m_mod_api_modules == 0)
ScriptApi::m_mod_api_modules = new std::vector<ModApiBase*>();
assert(ScriptApi::m_mod_api_modules != 0);
ScriptApi::m_mod_api_modules->push_back(ptr);
return true;
}
std::vector<ModApiBase*>* ScriptApi::m_mod_api_modules = 0;

View file

@ -0,0 +1,82 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SCRIPTAPI_H_
#define SCRIPTAPI_H_
#include <map>
#include <set>
#include <vector>
#include "cpp_api/s_base.h"
#include "cpp_api/s_player.h"
#include "cpp_api/s_env.h"
#include "cpp_api/s_node.h"
#include "cpp_api/s_inventory.h"
#include "cpp_api/s_entity.h"
class ModApiBase;
/*****************************************************************************/
/* Scriptapi <-> Core Interface */
/*****************************************************************************/
class ScriptApi
: virtual public ScriptApiBase,
public ScriptApiPlayer,
public ScriptApiEnv,
public ScriptApiNode,
public ScriptApiDetached,
public ScriptApiEntity
{
public:
ScriptApi();
ScriptApi(Server* server);
~ScriptApi();
// Returns true if script handled message
bool on_chat_message(const std::string &name, const std::string &message);
/* server */
void on_shutdown();
/* auth */
bool getAuth(const std::string &playername,
std::string *dst_password, std::set<std::string> *dst_privs);
void createAuth(const std::string &playername,
const std::string &password);
bool setPassword(const std::string &playername,
const std::string &password);
/** register a lua api module to scriptapi */
static bool registerModApiModule(ModApiBase* prototype);
/** load a mod **/
bool loadMod(const std::string &scriptpath,const std::string &modname);
private:
void getAuthHandler();
void readPrivileges(int index,std::set<std::string> &result);
bool scriptLoad(const char *path);
static std::vector<ModApiBase*>* m_mod_api_modules;
};
#endif /* SCRIPTAPI_H_ */