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Move scriptapi to separate folder (by sapier)

On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
sapier 2013-05-25 00:51:02 +02:00 committed by Kahrl
parent 865f380c91
commit ab43377577
87 changed files with 6401 additions and 5584 deletions

View file

@ -0,0 +1,60 @@
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
/******************************************************************************/
/******************************************************************************/
/* WARNING!!!! do NOT add this header in any include file or any code file */
/* not being a modapi file!!!!!!!! */
/******************************************************************************/
/******************************************************************************/
#ifndef C_INTERNAL_H_
#define C_INTERNAL_H_
class Server;
class ScriptApi;
#include <iostream>
#include "lua_api/l_base.h"
extern "C" {
#include "lua.h"
}
#define luamethod(class, name) {#name, class::l_##name}
#define STACK_TO_SERVER(L) get_scriptapi(L)->getServer()
#define API_FCT(name) registerFunction(L,#name,l_##name,top)
#define REGISTER_LUA_REF(cln) \
class ModApi_##cln : public ModApiBase { \
public: \
ModApi_##cln() : ModApiBase() {}; \
bool Initialize(lua_State* L, int top) { \
cln::Register(L); \
return true; \
}; \
}; \
ModApi_##cln macro_generated_prototype__##cln;
ScriptApi* get_scriptapi (lua_State *L);
std::string script_get_backtrace (lua_State *L);
void script_error (lua_State *L, const char *fmt, ...);
#endif /* C_INTERNAL_H_ */