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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
146
src/script/common/c_content.h
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146
src/script/common/c_content.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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/******************************************************************************/
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/******************************************************************************/
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/* WARNING!!!! do NOT add this header in any include file or any code file */
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/* not being a script/modapi file!!!!!!!! */
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/******************************************************************************/
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/******************************************************************************/
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#ifndef C_CONTENT_H_
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#define C_CONTENT_H_
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extern "C" {
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#include <lua.h>
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}
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#include <iostream>
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#include <map>
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#include <vector>
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#include "irrlichttypes_bloated.h"
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#include "util/string.h"
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class MapNode;
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class INodeDefManager;
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class PointedThing;
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class ItemStack;
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class ItemDefinition;
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class ToolCapabilities;
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class ObjectProperties;
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class SimpleSoundSpec;
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class ServerSoundParams;
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class Inventory;
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class NodeBox;
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class ContentFeatures;
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class TileDef;
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class Server;
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struct DigParams;
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struct HitParams;
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struct EnumString;
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struct NoiseParams;
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ContentFeatures read_content_features (lua_State *L, int index);
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TileDef read_tiledef (lua_State *L, int index);
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void read_soundspec (lua_State *L, int index,
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SimpleSoundSpec &spec);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_server_sound_params (lua_State *L, int index,
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ServerSoundParams ¶ms);
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void push_dig_params (lua_State *L,const DigParams ¶ms);
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void push_hit_params (lua_State *L,const HitParams ¶ms);
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ItemStack read_item (lua_State *L, int index, Server* srv);
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ToolCapabilities read_tool_capabilities (lua_State *L,
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int table);
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void push_tool_capabilities (lua_State *L,
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const ToolCapabilities &prop);
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ItemDefinition read_item_definition (lua_State *L,
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int index,
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ItemDefinition default_def);
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void read_object_properties (lua_State *L,
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int index,
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ObjectProperties *prop);
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//TODO fix parameter oreder!
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void push_inventory_list (Inventory *inv,
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const char *name,
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lua_State *L);
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void read_inventory_list (Inventory *inv,
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const char *name,
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lua_State *L,
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int tableindex,
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Server* srv,
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int forcesize=-1);
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MapNode readnode (lua_State *L,
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int index,
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INodeDefManager *ndef);
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void pushnode (lua_State *L,
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const MapNode &n,
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INodeDefManager *ndef);
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NodeBox read_nodebox (lua_State *L, int index);
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void read_groups (lua_State *L,
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int index,
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std::map<std::string, int> &result);
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//TODO rename to "read_enum_field"
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int getenumfield (lua_State *L,
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int table,
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const char *fieldname,
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const EnumString *spec,
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int default_);
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u32 getflagsfield (lua_State *L, int table,
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const char *fieldname,
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FlagDesc *flagdesc);
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void push_items (lua_State *L,
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const std::vector<ItemStack> &items);
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std::vector<ItemStack> read_items (lua_State *L,
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int index,
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Server* srv);
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void read_soundspec (lua_State *L,
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int index,
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SimpleSoundSpec &spec);
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bool string_to_enum (const EnumString *spec,
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int &result,
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const std::string &str);
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NoiseParams* read_noiseparams (lua_State *L, int index);
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void luaentity_get (lua_State *L,u16 id);
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extern struct EnumString es_TileAnimationType[];
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#endif /* C_CONTENT_H_ */
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