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Move scriptapi to separate folder (by sapier)

On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
sapier 2013-05-25 00:51:02 +02:00 committed by Kahrl
parent 865f380c91
commit ab43377577
87 changed files with 6401 additions and 5584 deletions

View file

@ -50,6 +50,7 @@ class IGameDef;
class Map;
class ServerMap;
class ClientMap;
class ScriptApi;
class Environment
{
@ -190,7 +191,7 @@ public:
class ServerEnvironment : public Environment
{
public:
ServerEnvironment(ServerMap *map, lua_State *L, IGameDef *gamedef,
ServerEnvironment(ServerMap *map, ScriptApi *iface, IGameDef *gamedef,
IBackgroundBlockEmerger *emerger);
~ServerEnvironment();
@ -198,8 +199,9 @@ public:
ServerMap & getServerMap();
lua_State* getLua()
{ return m_lua; }
//TODO find way to remove this fct!
ScriptApi* getScriptIface()
{ return m_script; }
IGameDef *getGameDef()
{ return m_gamedef; }
@ -348,7 +350,7 @@ private:
// The map
ServerMap *m_map;
// Lua state
lua_State *m_lua;
ScriptApi* m_script;
// Game definition
IGameDef *m_gamedef;
// Background block emerger (the server, in practice)