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Move scriptapi to separate folder (by sapier)

On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
sapier 2013-05-25 00:51:02 +02:00 committed by Kahrl
parent 865f380c91
commit ab43377577
87 changed files with 6401 additions and 5584 deletions

View file

@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tool.h" // For ToolCapabilities
#include "gamedef.h"
#include "player.h"
#include "scriptapi.h"
#include "cpp_api/scriptapi.h"
#include "genericobject.h"
#include "util/serialize.h"
@ -387,8 +387,7 @@ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_rm(L, m_id);
ENV_TO_SA(m_env)->luaentity_Remove(m_id);
}
}
@ -397,16 +396,15 @@ void LuaEntitySAO::addedToEnvironment(u32 dtime_s)
ServerActiveObject::addedToEnvironment(dtime_s);
// Create entity from name
lua_State *L = m_env->getLua();
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str());
m_registered = ENV_TO_SA(m_env)->luaentity_Add(m_id, m_init_name.c_str());
if(m_registered){
// Get properties
scriptapi_luaentity_get_properties(L, m_id, &m_prop);
ENV_TO_SA(m_env)->luaentity_GetProperties(m_id, &m_prop);
// Initialize HP from properties
m_hp = m_prop.hp_max;
// Activate entity, supplying serialized state
scriptapi_luaentity_activate(L, m_id, m_init_state.c_str(), dtime_s);
ENV_TO_SA(m_env)->luaentity_Activate(m_id, m_init_state.c_str(), dtime_s);
}
}
@ -515,8 +513,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
ENV_TO_SA(m_env)->luaentity_Step(m_id, dtime);
}
if(send_recommended == false)
@ -626,8 +623,7 @@ std::string LuaEntitySAO::getStaticData()
os<<serializeString(m_init_name);
// state
if(m_registered){
lua_State *L = m_env->getLua();
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
std::string state = ENV_TO_SA(m_env)->luaentity_GetStaticdata(m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
@ -694,8 +690,7 @@ int LuaEntitySAO::punch(v3f dir,
m_removed = true;
}
lua_State *L = m_env->getLua();
scriptapi_luaentity_punch(L, m_id, puncher,
ENV_TO_SA(m_env)->luaentity_Punch(m_id, puncher,
time_from_last_punch, toolcap, dir);
return result.wear;
@ -708,8 +703,7 @@ void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
// It's best that attachments cannot be clicked
if(isAttached())
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick(L, m_id, clicker);
ENV_TO_SA(m_env)->luaentity_Rightclick(m_id, clicker);
}
void LuaEntitySAO::setPos(v3f pos)