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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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87 changed files with 6401 additions and 5584 deletions
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@ -53,27 +53,27 @@ minetest.register_entity("__builtin:falling_node", {
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-- Turn to actual sand when collides to ground or just move
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local pos = self.object:getpos()
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local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
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local bcn = minetest.env:get_node(bcp)
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local bcn = minetest.get_node(bcp)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[bcn.name] and
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minetest.registered_nodes[bcn.name].walkable then
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if minetest.registered_nodes[bcn.name].buildable_to then
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minetest.env:remove_node(bcp)
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minetest.remove_node(bcp)
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return
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end
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = minetest.env:get_node(np)
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local n2 = minetest.get_node(np)
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-- If it's not air or liquid, remove node and replace it with
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-- it's drops
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if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
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minetest.registered_nodes[n2.name].liquidtype == "none") then
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local drops = minetest.get_node_drops(n2.name, "")
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minetest.env:remove_node(np)
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minetest.remove_node(np)
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-- Add dropped items
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local _, dropped_item
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for _, dropped_item in ipairs(drops) do
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minetest.env:add_item(np, dropped_item)
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minetest.add_item(np, dropped_item)
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end
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-- Run script hook
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local _, callback
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@ -82,7 +82,7 @@ minetest.register_entity("__builtin:falling_node", {
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end
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end
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-- Create node and remove entity
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minetest.env:add_node(np, {name=self.nodename})
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minetest.add_node(np, {name=self.nodename})
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self.object:remove()
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nodeupdate(np)
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else
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@ -92,20 +92,20 @@ minetest.register_entity("__builtin:falling_node", {
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})
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function spawn_falling_node(p, nodename)
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obj = minetest.env:add_entity(p, "__builtin:falling_node")
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obj = minetest.add_entity(p, "__builtin:falling_node")
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obj:get_luaentity():set_node(nodename)
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end
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function drop_attached_node(p)
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local nn = minetest.env:get_node(p).name
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minetest.env:remove_node(p)
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local nn = minetest.get_node(p).name
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minetest.remove_node(p)
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for _,item in ipairs(minetest.get_node_drops(nn, "")) do
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local pos = {
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x = p.x + math.random()/2 - 0.25,
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y = p.y + math.random()/2 - 0.25,
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z = p.z + math.random()/2 - 0.25,
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}
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minetest.env:add_item(pos, item)
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minetest.add_item(pos, item)
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end
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end
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@ -130,7 +130,7 @@ function check_attached_node(p, n)
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d.y = -1
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end
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local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
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local nn = minetest.env:get_node(p2).name
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local nn = minetest.get_node(p2).name
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local def2 = minetest.registered_nodes[nn]
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if def2 and not def2.walkable then
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return false
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@ -143,10 +143,10 @@ end
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--
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function nodeupdate_single(p, delay)
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n = minetest.env:get_node(p)
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n = minetest.get_node(p)
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if minetest.get_node_group(n.name, "falling_node") ~= 0 then
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p_bottom = {x=p.x, y=p.y-1, z=p.z}
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n_bottom = minetest.env:get_node(p_bottom)
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n_bottom = minetest.get_node(p_bottom)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[n_bottom.name] and
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(not minetest.registered_nodes[n_bottom.name].walkable or
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@ -154,7 +154,7 @@ function nodeupdate_single(p, delay)
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if delay then
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minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
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else
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minetest.env:remove_node(p)
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minetest.remove_node(p)
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spawn_falling_node(p, n.name)
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nodeupdate(p)
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end
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