1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-06-27 16:36:03 +00:00

Light calculation: New bulk node lighting code

This commit introduces a new bulk node lighting algorithm to minimize
lighting bugs during l-system tree generation, schematic placement and
non-mapgen-object lua voxelmanip light calculation.

If the block above the changed area is not loaded, it gets loaded to avoid
lighting bugs.
Light is updated as soon as write_to_map is called on a voxel manipulator,
therefore update_map does nothing.
This commit is contained in:
Dániel Juhász 2016-12-10 19:02:44 +01:00 committed by paramat
parent d785456b3f
commit ab371cc934
10 changed files with 408 additions and 636 deletions

View file

@ -1357,7 +1357,9 @@ int ModApiMapgen::l_place_schematic(lua_State *L)
{
MAP_LOCK_REQUIRED;
Map *map = &(getEnv(L)->getMap());
GET_ENV_PTR;
ServerMap *map = &(env->getServerMap());
SchematicManager *schemmgr = getServer(L)->getEmergeManager()->schemmgr;
//// Read position