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Use unordered_map instead of map for craft definitions (#8432)
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1 changed files with 5 additions and 4 deletions
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@ -922,7 +922,7 @@ public:
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// Get output, then decrement input (if requested)
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output = out;
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if (decrementInput)
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def->decrementInput(input, output_replacement, gamedef);
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/*errorstream << "Check RETURNS TRUE" << std::endl;*/
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@ -1099,9 +1099,10 @@ public:
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unhashed.clear();
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}
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private:
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//TODO: change both maps to unordered_map when c++11 can be used
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std::vector<std::map<u64, std::vector<CraftDefinition*> > > m_craft_defs;
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std::map<std::string, std::vector<CraftDefinition*> > m_output_craft_definitions;
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std::vector<std::unordered_map<u64, std::vector<CraftDefinition*> > >
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m_craft_defs;
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std::unordered_map<std::string, std::vector<CraftDefinition*> >
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m_output_craft_definitions;
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};
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IWritableCraftDefManager* createCraftDefManager()
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