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Split up tile.cpp/h
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cdce33dd05
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34 changed files with 2851 additions and 2801 deletions
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src/client/texturepaths.h
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src/client/texturepaths.h
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/*
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Minetest
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Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#pragma once
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#include <string>
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#include <vector>
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// Texture paths get cached and this clears the Cache.
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void clearTextureNameCache();
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// Find out the full path of an image by trying different filename extensions.
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// If failed, return "".
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std::string getImagePath(std::string path);
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/* Gets the path to a texture by first checking if the texture exists
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* in texture_path and if not, using the data path.
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*
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* Checks all supported extensions by replacing the original extension.
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*
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* If not found, returns "".
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*
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* Utilizes a thread-safe cache.
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*/
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std::string getTexturePath(const std::string &filename, bool *is_base_pack = nullptr);
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// Returns all dictionaries found from the "texture_path" setting.
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std::vector<std::string> getTextureDirs();
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