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Split up tile.cpp/h

This commit is contained in:
cx384 2024-02-27 10:56:22 +01:00 committed by SmallJoker
parent cdce33dd05
commit aaf77025b6
34 changed files with 2851 additions and 2801 deletions

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@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/clientevent.h"
#include "client/gameui.h"
#include "client/inputhandler.h"
#include "client/tile.h" // For TextureSource
#include "client/texturepaths.h"
#include "client/keys.h"
#include "client/joystick_controller.h"
#include "client/mapblock_mesh.h"
@ -1383,7 +1383,7 @@ void Game::copyServerClientCache()
{
// It would be possible to let the client directly read the media files
// from where the server knows they are. But aside from being more complicated
// it would also *not* fill the media cache and cause slower joining of
// it would also *not* fill the media cache and cause slower joining of
// remote servers.
// (Imagine that you launch a game once locally and then connect to a server.)