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Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
always evaluate to true.
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2eb329cc63
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aab7c83d02
4 changed files with 2 additions and 241 deletions
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@ -1314,51 +1314,6 @@ u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
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return id;
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}
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#if 0
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bool ServerEnvironment::addActiveObjectAsStatic(ServerActiveObject *obj)
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{
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assert(obj);
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v3f objectpos = obj->getBasePosition();
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// The block in which the object resides in
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v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
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/*
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Update the static data
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*/
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// Create new static object
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std::string staticdata = obj->getStaticData();
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StaticObject s_obj(obj->getType(), objectpos, staticdata);
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// Add to the block where the object is located in
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v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
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// Get or generate the block
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MapBlock *block = m_map->emergeBlock(blockpos);
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bool succeeded = false;
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if(block)
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{
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block->m_static_objects.insert(0, s_obj);
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block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
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"addActiveObjectAsStatic");
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succeeded = true;
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}
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else{
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infostream<<"ServerEnvironment::addActiveObjectAsStatic: "
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<<"Could not find or generate "
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<<"a block for storing static object"<<std::endl;
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succeeded = false;
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}
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if(obj->environmentDeletes())
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delete obj;
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return succeeded;
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}
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#endif
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/*
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Finds out what new objects have been added to
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inside a radius around a position
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@ -2182,15 +2137,6 @@ void ClientEnvironment::step(float dtime)
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v3f d = d_wanted.normalize() * dl;
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speed += d;
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#if 0 // old code
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if(speed.X > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.X -= lplayer->movement_liquid_fluidity_smooth;
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if(speed.X < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.X += lplayer->movement_liquid_fluidity_smooth;
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if(speed.Y > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Y -= lplayer->movement_liquid_fluidity_smooth;
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if(speed.Y < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Y += lplayer->movement_liquid_fluidity_smooth;
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if(speed.Z > lplayer->movement_liquid_fluidity + lplayer->movement_liquid_fluidity_smooth) speed.Z -= lplayer->movement_liquid_fluidity_smooth;
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if(speed.Z < -lplayer->movement_liquid_fluidity - lplayer->movement_liquid_fluidity_smooth) speed.Z += lplayer->movement_liquid_fluidity_smooth;
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#endif
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}
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lplayer->setSpeed(speed);
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