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GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements: * Drop unused GameRunData::time_of_day * Little GameUI::update code path optimizations
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5 changed files with 92 additions and 93 deletions
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@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#pragma once
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#include <IGUIEnvironment.h>
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#include <util/pointedthing.h>
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#include "game.h"
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using namespace irr;
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@ -49,20 +50,25 @@ public:
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};
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void init();
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void update(const RunStats &stats, Client *client, const MapDrawControl *draw_control);
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void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
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const CameraOrientation &cam, const PointedThing &pointed_old);
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void initFlags();
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const Flags &getFlags() const { return m_flags; }
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void showMinimap(bool show);
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void setInfoText(const std::wstring &str) { m_infotext = str; }
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void clearInfoText() { m_infotext.clear(); }
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private:
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Flags m_flags;
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gui::IGUIStaticText *m_guitext; // First line of debug text
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gui::IGUIStaticText *m_guitext2; // Second line of debug text
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gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
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std::wstring m_infotext;
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// @TODO future move
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// gui::IGUIStaticText *m_guitext2; // Second line of debug text
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// gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
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// gui::IGUIStaticText *m_guitext_status;
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// gui::IGUIStaticText *m_guitext_chat; // Chat text
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// gui::IGUIStaticText *m_guitext_profiler; // Profiler text
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