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Attachments: Fix interpolation from (0,0,0) after detach

GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
This commit is contained in:
SmallJoker 2019-11-27 20:36:51 +01:00 committed by SmallJoker
parent 51f230895c
commit aa8df112ff
7 changed files with 57 additions and 61 deletions

View file

@ -165,9 +165,9 @@ public:
const bool isImmortal();
scene::ISceneNode *getSceneNode();
scene::ISceneNode *getSceneNode() const;
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const;
// m_matrixnode controls the position and rotation of the child node
// for all scene nodes, as a workaround for an Irrlicht problem with