mirror of
https://github.com/luanti-org/luanti.git
synced 2025-08-01 17:38:41 +00:00
Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
This commit is contained in:
parent
51f230895c
commit
aa8df112ff
7 changed files with 57 additions and 61 deletions
|
@ -403,13 +403,17 @@ bool GenericCAO::getSelectionBox(aabb3f *toset) const
|
|||
|
||||
const v3f GenericCAO::getPosition() const
|
||||
{
|
||||
if (getParent() != nullptr) {
|
||||
if (m_matrixnode)
|
||||
return m_matrixnode->getAbsolutePosition();
|
||||
if (!getParent())
|
||||
return pos_translator.val_current;
|
||||
|
||||
return m_position;
|
||||
// Calculate real position in world based on MatrixNode
|
||||
if (m_matrixnode) {
|
||||
v3s16 camera_offset = m_env->getCameraOffset();
|
||||
return m_matrixnode->getAbsolutePosition() +
|
||||
intToFloat(camera_offset, BS);
|
||||
}
|
||||
return pos_translator.val_current;
|
||||
|
||||
return m_position;
|
||||
}
|
||||
|
||||
const bool GenericCAO::isImmortal()
|
||||
|
@ -417,7 +421,7 @@ const bool GenericCAO::isImmortal()
|
|||
return itemgroup_get(getGroups(), "immortal");
|
||||
}
|
||||
|
||||
scene::ISceneNode* GenericCAO::getSceneNode()
|
||||
scene::ISceneNode *GenericCAO::getSceneNode() const
|
||||
{
|
||||
if (m_meshnode) {
|
||||
return m_meshnode;
|
||||
|
@ -437,7 +441,7 @@ scene::ISceneNode* GenericCAO::getSceneNode()
|
|||
return NULL;
|
||||
}
|
||||
|
||||
scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode()
|
||||
scene::IAnimatedMeshSceneNode *GenericCAO::getAnimatedMeshSceneNode() const
|
||||
{
|
||||
return m_animated_meshnode;
|
||||
}
|
||||
|
@ -576,11 +580,15 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
video::E_MATERIAL_TYPE material_type = (m_prop.use_texture_alpha) ?
|
||||
video::EMT_TRANSPARENT_ALPHA_CHANNEL : video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
|
||||
|
||||
if (m_prop.visual == "sprite") {
|
||||
infostream<<"GenericCAO::addToScene(): single_sprite"<<std::endl;
|
||||
auto grabMatrixNode = [this] {
|
||||
infostream << "GenericCAO::addToScene(): " << m_prop.visual << std::endl;
|
||||
m_matrixnode = RenderingEngine::get_scene_manager()->
|
||||
addDummyTransformationSceneNode();
|
||||
m_matrixnode->grab();
|
||||
};
|
||||
|
||||
if (m_prop.visual == "sprite") {
|
||||
getMatrixNode();
|
||||
m_spritenode = RenderingEngine::get_scene_manager()->addBillboardSceneNode(
|
||||
m_matrixnode, v2f(1, 1), v3f(0,0,0), -1);
|
||||
m_spritenode->grab();
|
||||
|
@ -601,6 +609,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
txs, tys, 0, 0);
|
||||
}
|
||||
} else if (m_prop.visual == "upright_sprite") {
|
||||
getMatrixNode();
|
||||
scene::SMesh *mesh = new scene::SMesh();
|
||||
double dx = BS * m_prop.visual_size.X / 2;
|
||||
double dy = BS * m_prop.visual_size.Y / 2;
|
||||
|
@ -655,9 +664,6 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
mesh->addMeshBuffer(buf);
|
||||
buf->drop();
|
||||
}
|
||||
m_matrixnode = RenderingEngine::get_scene_manager()->
|
||||
addDummyTransformationSceneNode();
|
||||
m_matrixnode->grab();
|
||||
m_meshnode = RenderingEngine::get_scene_manager()->
|
||||
addMeshSceneNode(mesh, m_matrixnode);
|
||||
m_meshnode->grab();
|
||||
|
@ -666,11 +672,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
// This is needed for changing the texture in the future
|
||||
m_meshnode->setReadOnlyMaterials(true);
|
||||
} else if (m_prop.visual == "cube") {
|
||||
infostream<<"GenericCAO::addToScene(): cube"<<std::endl;
|
||||
getMatrixNode();
|
||||
scene::IMesh *mesh = createCubeMesh(v3f(BS,BS,BS));
|
||||
m_matrixnode = RenderingEngine::get_scene_manager()->
|
||||
addDummyTransformationSceneNode(nullptr);
|
||||
m_matrixnode->grab();
|
||||
m_meshnode = RenderingEngine::get_scene_manager()->
|
||||
addMeshSceneNode(mesh, m_matrixnode);
|
||||
m_meshnode->grab();
|
||||
|
@ -685,12 +688,9 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
m_meshnode->setMaterialType(material_type);
|
||||
m_meshnode->setMaterialFlag(video::EMF_FOG_ENABLE, true);
|
||||
} else if (m_prop.visual == "mesh") {
|
||||
infostream<<"GenericCAO::addToScene(): mesh"<<std::endl;
|
||||
getMatrixNode();
|
||||
scene::IAnimatedMesh *mesh = m_client->getMesh(m_prop.mesh, true);
|
||||
if (mesh) {
|
||||
m_matrixnode = RenderingEngine::get_scene_manager()->
|
||||
addDummyTransformationSceneNode(nullptr);
|
||||
m_matrixnode->grab();
|
||||
m_animated_meshnode = RenderingEngine::get_scene_manager()->
|
||||
addAnimatedMeshSceneNode(mesh, m_matrixnode);
|
||||
m_animated_meshnode->grab();
|
||||
|
@ -713,8 +713,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
} else
|
||||
errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl;
|
||||
} else if (m_prop.visual == "wielditem" || m_prop.visual == "item") {
|
||||
getMatrixNode();
|
||||
ItemStack item;
|
||||
infostream << "GenericCAO::addToScene(): wielditem" << std::endl;
|
||||
if (m_prop.wield_item.empty()) {
|
||||
// Old format, only textures are specified.
|
||||
infostream << "textures: " << m_prop.textures.size() << std::endl;
|
||||
|
@ -728,12 +728,8 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
infostream << "serialized form: " << m_prop.wield_item << std::endl;
|
||||
item.deSerialize(m_prop.wield_item, m_client->idef());
|
||||
}
|
||||
m_matrixnode = RenderingEngine::get_scene_manager()->
|
||||
addDummyTransformationSceneNode(nullptr);
|
||||
m_matrixnode->grab();
|
||||
m_wield_meshnode = new WieldMeshSceneNode(
|
||||
RenderingEngine::get_scene_manager(), -1);
|
||||
m_wield_meshnode->setParent(m_matrixnode);
|
||||
m_wield_meshnode->setItem(item, m_client,
|
||||
(m_prop.visual == "wielditem"));
|
||||
|
||||
|
@ -751,6 +747,9 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
|
|||
|
||||
scene::ISceneNode *node = getSceneNode();
|
||||
|
||||
if (node && m_matrixnode)
|
||||
node->setParent(m_matrixnode);
|
||||
|
||||
if (node && !m_prop.nametag.empty() && !m_is_local_player) {
|
||||
// Add nametag
|
||||
v3f pos;
|
||||
|
@ -884,7 +883,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|||
|
||||
// Apply animations if input detected and not attached
|
||||
// or set idle animation
|
||||
if ((new_anim.X + new_anim.Y) > 0 && !player->isAttached) {
|
||||
if ((new_anim.X + new_anim.Y) > 0 && !getParent()) {
|
||||
allow_update = true;
|
||||
m_animation_range = new_anim;
|
||||
m_animation_speed = new_speed;
|
||||
|
@ -946,12 +945,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|||
m_velocity = v3f(0,0,0);
|
||||
m_acceleration = v3f(0,0,0);
|
||||
pos_translator.val_current = m_position;
|
||||
|
||||
if(m_is_local_player) // Update local player attachment position
|
||||
{
|
||||
LocalPlayer *player = m_env->getLocalPlayer();
|
||||
player->overridePosition = getParent()->getPosition();
|
||||
}
|
||||
pos_translator.val_target = m_position;
|
||||
} else {
|
||||
rot_translator.translate(dtime);
|
||||
v3f lastpos = pos_translator.val_current;
|
||||
|
@ -975,16 +969,14 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
|
|||
|
||||
bool is_end_position = moveresult.collides;
|
||||
pos_translator.update(m_position, is_end_position, dtime);
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
} else {
|
||||
m_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration;
|
||||
m_velocity += dtime * m_acceleration;
|
||||
pos_translator.update(m_position, pos_translator.aim_is_end,
|
||||
pos_translator.anim_time);
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
}
|
||||
pos_translator.translate(dtime);
|
||||
updateNodePos();
|
||||
|
||||
float moved = lastpos.getDistanceFrom(pos_translator.val_current);
|
||||
m_step_distance_counter += moved;
|
||||
|
@ -1348,7 +1340,8 @@ void GenericCAO::updateAttachments()
|
|||
|
||||
if (!parent) { // Detach or don't attach
|
||||
if (m_matrixnode) {
|
||||
v3f old_pos = m_matrixnode->getAbsolutePosition();
|
||||
v3f old_pos = getPosition();
|
||||
|
||||
m_matrixnode->setParent(m_smgr->getRootSceneNode());
|
||||
getPosRotMatrix().setTranslation(old_pos);
|
||||
m_matrixnode->updateAbsolutePosition();
|
||||
|
@ -1372,11 +1365,6 @@ void GenericCAO::updateAttachments()
|
|||
m_matrixnode->updateAbsolutePosition();
|
||||
}
|
||||
}
|
||||
if (m_is_local_player) {
|
||||
LocalPlayer *player = m_env->getLocalPlayer();
|
||||
player->isAttached = parent;
|
||||
player->parent = parent;
|
||||
}
|
||||
}
|
||||
|
||||
void GenericCAO::processMessage(const std::string &data)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue