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Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
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7 changed files with 57 additions and 61 deletions
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@ -49,8 +49,10 @@ public:
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virtual bool getSelectionBox(aabb3f *toset) const { return false; }
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virtual bool collideWithObjects() const { return false; }
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virtual const v3f getPosition() const { return v3f(0.0f); }
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virtual scene::ISceneNode *getSceneNode() { return NULL; }
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
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virtual scene::ISceneNode *getSceneNode() const
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{ return NULL; }
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virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
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{ return NULL; }
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virtual bool isLocalPlayer() const { return false; }
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virtual ClientActiveObject *getParent() const { return nullptr; };
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