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Attachments: Fix interpolation from (0,0,0) after detach

GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
This commit is contained in:
SmallJoker 2019-11-27 20:36:51 +01:00 committed by SmallJoker
parent 51f230895c
commit aa8df112ff
7 changed files with 57 additions and 61 deletions

View file

@ -49,8 +49,10 @@ public:
virtual bool getSelectionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }
virtual const v3f getPosition() const { return v3f(0.0f); }
virtual scene::ISceneNode *getSceneNode() { return NULL; }
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() { return NULL; }
virtual scene::ISceneNode *getSceneNode() const
{ return NULL; }
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const
{ return NULL; }
virtual bool isLocalPlayer() const { return false; }
virtual ClientActiveObject *getParent() const { return nullptr; };