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on_joinplayer + on_leaveplayer + scriptapi_run_callbacks + bugfix
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
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4 changed files with 208 additions and 111 deletions
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@ -57,6 +57,8 @@ void scriptapi_environment_on_generated(lua_State *L, v3s16 minp, v3s16 maxp,
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void scriptapi_on_newplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_dieplayer(lua_State *L, ServerActiveObject *player);
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bool scriptapi_on_respawnplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_joinplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_on_leaveplayer(lua_State *L, ServerActiveObject *player);
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void scriptapi_get_creative_inventory(lua_State *L, ServerActiveObject *player);
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/* item callbacks */
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