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Make the rollback system VERY FUCKING GOD DAMN POWERFUL

This commit is contained in:
Perttu Ahola 2012-07-27 13:24:28 +03:00
parent 508b7b5e51
commit a9d8df83d2
6 changed files with 150 additions and 44 deletions

View file

@ -28,10 +28,34 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/serialize.h"
#include "util/string.h"
#include "strfnd.h"
#include "util/numeric.h"
#include "inventorymanager.h" // deserializing InventoryLocations
#define PP(x) "("<<(x).X<<","<<(x).Y<<","<<(x).Z<<")"
// Get nearness factor for subject's action for this action
// Return value: 0 = impossible, >0 = factor
static float getSuspectNearness(bool is_guess, v3s16 suspect_p, int suspect_t,
v3s16 action_p, int action_t)
{
// Suspect cannot cause things in the past
if(action_t < suspect_t)
return 0; // 0 = cannot be
// Start from 100
int f = 100;
// Distance (1 node = +1 point)
f += 1.0 * intToFloat(suspect_p, 1).getDistanceFrom(intToFloat(action_p, 1));
// Time (1 second = -1 point)
f -= 1.0 * (action_t - suspect_t);
// If is a guess, halve the points
if(is_guess)
f *= 0.5;
// Limit to 0
if(f < 0)
f = 0;
return f;
}
class RollbackManager: public IRollbackManager
{
public:
@ -44,10 +68,23 @@ public:
return;
RollbackAction action = action_;
action.unix_time = time(0);
// Figure out actor
action.actor = m_current_actor;
action.actor_is_guess = m_current_actor_is_guess;
// If actor is not known, find out suspect or cancel
if(action.actor.empty()){
v3s16 p;
if(!action.getPosition(&p))
return;
action.actor = getSuspect(p, 5); // 5s timeframe
if(action.actor.empty())
return;
action.actor_is_guess = true;
}
infostream<<"RollbackManager::reportAction():"
<<" time="<<action.unix_time
<<" actor=\""<<action.actor<<"\""
<<(action.actor_is_guess?" (guess)":"")
<<" action="<<action.toString()
<<std::endl;
addAction(action);
@ -56,9 +93,45 @@ public:
{
return m_current_actor;
}
void setActor(const std::string &actor)
bool isActorGuess()
{
return m_current_actor_is_guess;
}
void setActor(const std::string &actor, bool is_guess)
{
m_current_actor = actor;
m_current_actor_is_guess = is_guess;
}
std::string getSuspect(v3s16 p, int max_time)
{
if(m_current_actor != "")
return m_current_actor;
int cur_time = time(0);
int first_time = cur_time - max_time;
RollbackAction likely_suspect;
float likely_suspect_nearness = 0;
for(std::list<RollbackAction>::const_reverse_iterator
i = m_action_latest_buffer.rbegin();
i != m_action_latest_buffer.rend(); i++)
{
if(i->unix_time < first_time)
break;
// Find position of suspect or continue
v3s16 suspect_p;
if(!i->getPosition(&suspect_p))
continue;
float f = getSuspectNearness(i->actor_is_guess, suspect_p,
i->unix_time, p, cur_time);
if(f > likely_suspect_nearness){
likely_suspect_nearness = f;
likely_suspect = *i;
}
}
// No likely suspect was found
if(likely_suspect_nearness == 0)
return "";
// Likely suspect was found
return likely_suspect.actor;
}
void flush()
{
@ -80,8 +153,12 @@ public:
of<<" ";
of<<serializeJsonString(i->actor);
of<<" ";
std::string action_s = i->toString();
of<<action_s<<std::endl;
of<<i->toString();
if(i->actor_is_guess){
of<<" ";
of<<"actor_is_guess";
}
of<<std::endl;
}
m_action_todisk_buffer.clear();
}
@ -90,7 +167,8 @@ public:
RollbackManager(const std::string &filepath, IGameDef *gamedef):
m_filepath(filepath),
m_gamedef(gamedef)
m_gamedef(gamedef),
m_current_actor_is_guess(false)
{
infostream<<"RollbackManager::RollbackManager("<<filepath<<")"
<<std::endl;
@ -209,20 +287,7 @@ public:
// Find position of action or continue
v3s16 action_p;
if(i->type == RollbackAction::TYPE_SET_NODE)
{
action_p = i->p;
}
else if(i->type == RollbackAction::TYPE_MODIFY_INVENTORY_STACK)
{
InventoryLocation loc;
loc.deSerialize(i->inventory_location);
if(loc.type != InventoryLocation::NODEMETA)
continue;
action_p = loc.p;
}
else
if(!i->getPosition(&action_p))
continue;
if(range == 0){
@ -281,6 +346,7 @@ private:
std::string m_filepath;
IGameDef *m_gamedef;
std::string m_current_actor;
bool m_current_actor_is_guess;
std::list<RollbackAction> m_action_todisk_buffer;
std::list<RollbackAction> m_action_latest_buffer;
};