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Object properties: Add 'glow', disables light's effect if negative

The 'glow' value is added to the ambient light value.
Negative 'glow' disables light's effect on object colour, for faking
self-lighting, UI-style entities, or programmatic colouring in mods.
This commit is contained in:
Rob Blanckaert 2017-09-01 23:12:15 -07:00 committed by paramat
parent 604fe2083d
commit a9d43a0471
9 changed files with 52 additions and 20 deletions

View file

@ -54,6 +54,8 @@ bool getintfield(lua_State *L, int table,
const char *fieldname, int &result);
bool getintfield(lua_State *L, int table,
const char *fieldname, u8 &result);
bool getintfield(lua_State *L, int table,
const char *fieldname, s8 &result);
bool getintfield(lua_State *L, int table,
const char *fieldname, u16 &result);
bool getintfield(lua_State *L, int table,