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Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
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parent
604fe2083d
commit
a9d43a0471
9 changed files with 52 additions and 20 deletions
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@ -33,31 +33,32 @@ ObjectProperties::ObjectProperties()
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std::string ObjectProperties::dump()
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{
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std::ostringstream os(std::ios::binary);
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os<<"hp_max="<<hp_max;
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os<<", physical="<<physical;
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os<<", collideWithObjects="<<collideWithObjects;
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os<<", weight="<<weight;
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os<<", collisionbox="<<PP(collisionbox.MinEdge)<<","<<PP(collisionbox.MaxEdge);
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os<<", visual="<<visual;
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os<<", mesh="<<mesh;
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os<<", visual_size="<<PP2(visual_size);
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os<<", textures=[";
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os << "hp_max=" << hp_max;
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os << ", physical=" << physical;
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os << ", collideWithObjects=" << collideWithObjects;
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os << ", weight=" << weight;
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os << ", collisionbox=" << PP(collisionbox.MinEdge) << "," << PP(collisionbox.MaxEdge);
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os << ", visual=" << visual;
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os << ", mesh=" << mesh;
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os << ", visual_size=" << PP2(visual_size);
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os << ", textures=[";
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for (const std::string &texture : textures) {
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os<<"\""<< texture <<"\" ";
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os << "\"" << texture << "\" ";
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}
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os<<"]";
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os<<", colors=[";
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os << "]";
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os << ", colors=[";
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for (const video::SColor &color : colors) {
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os << "\"" << color.getAlpha() << "," << color.getRed() << ","
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<< color.getGreen() << "," << color.getBlue() << "\" ";
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}
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os<<"]";
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os<<", spritediv="<<PP2(spritediv);
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os<<", initial_sprite_basepos="<<PP2(initial_sprite_basepos);
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os<<", is_visible="<<is_visible;
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os<<", makes_footstep_sound="<<makes_footstep_sound;
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os<<", automatic_rotate="<<automatic_rotate;
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os<<", backface_culling="<<backface_culling;
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os << "]";
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os << ", spritediv=" << PP2(spritediv);
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os << ", initial_sprite_basepos=" << PP2(initial_sprite_basepos);
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os << ", is_visible=" << is_visible;
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os << ", makes_footstep_sound=" << makes_footstep_sound;
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os << ", automatic_rotate="<< automatic_rotate;
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os << ", backface_culling="<< backface_culling;
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os << ", glow=" << glow;
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os << ", nametag=" << nametag;
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os << ", nametag_color=" << "\"" << nametag_color.getAlpha() << "," << nametag_color.getRed()
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<< "," << nametag_color.getGreen() << "," << nametag_color.getBlue() << "\" ";
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@ -106,6 +107,7 @@ void ObjectProperties::serialize(std::ostream &os) const
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os << serializeString(infotext);
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os << serializeString(wield_item);
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writeU8(os, can_zoom);
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writeS8(os, glow);
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// Add stuff only at the bottom.
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// Never remove anything, because we don't want new versions of this
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@ -153,4 +155,5 @@ void ObjectProperties::deSerialize(std::istream &is)
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infotext = deSerializeString(is);
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wield_item = deSerializeString(is);
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can_zoom = readU8(is);
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glow = readS8(is);
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}
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