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Object properties: Add 'glow', disables light's effect if negative

The 'glow' value is added to the ambient light value.
Negative 'glow' disables light's effect on object colour, for faking
self-lighting, UI-style entities, or programmatic colouring in mods.
This commit is contained in:
Rob Blanckaert 2017-09-01 23:12:15 -07:00 committed by paramat
parent 604fe2083d
commit a9d43a0471
9 changed files with 52 additions and 20 deletions

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@ -4131,6 +4131,10 @@ Definition tables
-- ^ Limit automatic rotation to this value in degrees per second,
-- value < 0 no limit.
backface_culling = true, -- false to disable backface_culling for model
glow = 0,
-- ^ Add this much extra lighting when calculating texture color.
value < 0 disables light's effect on texture color.
For faking self-lighting, UI style entities, or programmatic coloring in mods.
nametag = "", -- by default empty, for players their name is shown if empty
nametag_color = <color>, -- sets color of nametag as ColorSpec
infotext = "", -- by default empty, text to be shown when pointed at object