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Raise max mapgen limit constant to align with mapblock size

This commit is contained in:
sfan5 2021-12-17 17:21:14 +01:00
parent 74a384de0a
commit a9bccb964f
9 changed files with 77 additions and 15 deletions

View file

@ -524,7 +524,7 @@ end
-- Teleports player <name> to <p> if possible
local function teleport_to_pos(name, p)
local lm = 31000
local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++
if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
or p.z < -lm or p.z > lm then
return false, S("Cannot teleport out of map bounds!")

View file

@ -1459,7 +1459,7 @@ max_block_generate_distance (Max block generate distance) int 10
# Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
# Only mapchunks completely within the mapgen limit are generated.
# Value is stored per-world.
mapgen_limit (Map generation limit) int 31000 0 31000
mapgen_limit (Map generation limit) int 31007 0 31007
# Global map generation attributes.
# In Mapgen v6 the 'decorations' flag controls all decorations except trees