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Update minetest.conf.example and dummy file

This commit is contained in:
updatepo.sh 2025-04-24 16:48:55 +02:00 committed by sfan5
parent 568157d9fb
commit a9abeab7ee
2 changed files with 640 additions and 439 deletions

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@ -45,6 +45,15 @@
# type: bool
# always_fly_fast = true
# If enabled, the "Sneak" key will toggle when pressed.
# This functionality is ignored when fly is enabled.
# type: bool
# toggle_sneak_key = false
# If enabled, the "Aux1" key will toggle when pressed.
# type: bool
# toggle_aux1_key = false
# The time in seconds it takes between repeated node placements when holding
# the place button.
# type: float min: 0.16 max: 2
@ -83,6 +92,372 @@
# type: bool
# invert_hotbar_mouse_wheel = false
### Keybindings
# Key for moving the player forward.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_forward = KEY_KEY_W
# Key for moving the player backward.
# Will also disable autoforward, when active.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_backward = KEY_KEY_S
# Key for moving the player left.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_left = KEY_KEY_A
# Key for moving the player right.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_right = KEY_KEY_D
# Key for jumping.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_jump = KEY_SPACE
# Key for sneaking.
# Also used for climbing down and descending in water if aux1_descends is disabled.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_sneak = KEY_LSHIFT
# Key for digging, punching or using something.
# (Note: The actual meaning might vary on a per-game basis.)
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_dig = KEY_LBUTTON
# Key for placing an item/block or for using something.
# (Note: The actual meaning might vary on a per-game basis.)
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_place = KEY_RBUTTON
# Key for opening the inventory.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_inventory = KEY_KEY_I
# Key for moving fast in fast mode.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_aux1 = KEY_KEY_E
# Key for opening the chat window.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_chat = KEY_KEY_T
# Key for opening the chat window to type commands.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_cmd = /
# Key for opening the chat window to type local commands.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_cmd_local = .
# Key for toggling unlimited view range.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_rangeselect =
# Key for toggling flying.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_freemove = KEY_KEY_K
# Key for toggling pitch move mode.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_pitchmove =
# Key for toggling fast mode.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_fastmove = KEY_KEY_J
# Key for toggling noclip mode.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_noclip = KEY_KEY_H
# Key for selecting the next item in the hotbar.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_hotbar_next = KEY_KEY_N
# Key for selecting the previous item in the hotbar.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_hotbar_previous = KEY_KEY_B
# Key for muting the game.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_mute = KEY_KEY_M
# Key for increasing the volume.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_increase_volume =
# Key for decreasing the volume.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_decrease_volume =
# Key for toggling autoforward.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_autoforward =
# Key for toggling cinematic mode.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_cinematic =
# Key for toggling display of minimap.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_minimap = KEY_KEY_V
# Key for taking screenshots.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_screenshot = KEY_F12
# Key for toggling fullscreen mode.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_fullscreen = KEY_F11
# Key for dropping the currently selected item.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_drop = KEY_KEY_Q
# Key to use view zoom when possible.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_zoom = KEY_KEY_Z
# Key for toggling the display of the HUD.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_toggle_hud = KEY_F1
# Key for toggling the display of chat.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_toggle_chat = KEY_F2
# Key for toggling the display of the large chat console.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_console = KEY_F10
# Key for toggling the display of fog.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_toggle_fog = KEY_F3
# Key for toggling the display of debug info.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_toggle_debug = KEY_F5
# Key for toggling the display of the profiler. Used for development.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_toggle_profiler = KEY_F6
# Key for toggling the display of mapblock boundaries.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_toggle_block_bounds =
# Key for switching between first- and third-person camera.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_camera_mode = KEY_KEY_C
# Key for increasing the viewing range.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_increase_viewing_range_min = +
# Key for decreasing the viewing range.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_decrease_viewing_range_min = -
# Key for selecting the first hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot1 = KEY_KEY_1
# Key for selecting the second hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot2 = KEY_KEY_2
# Key for selecting the third hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot3 = KEY_KEY_3
# Key for selecting the fourth hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot4 = KEY_KEY_4
# Key for selecting the fifth hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot5 = KEY_KEY_5
# Key for selecting the sixth hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot6 = KEY_KEY_6
# Key for selecting the seventh hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot7 = KEY_KEY_7
# Key for selecting the eighth hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot8 = KEY_KEY_8
# Key for selecting the ninth hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot9 = KEY_KEY_9
# Key for selecting the tenth hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot10 = KEY_KEY_0
# Key for selecting the 11th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot11 =
# Key for selecting the 12th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot12 =
# Key for selecting the 13th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot13 =
# Key for selecting the 14th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot14 =
# Key for selecting the 15th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot15 =
# Key for selecting the 16th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot16 =
# Key for selecting the 17th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot17 =
# Key for selecting the 18th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot18 =
# Key for selecting the 19th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot19 =
# Key for selecting the 20th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot20 =
# Key for selecting the 21st hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot21 =
# Key for selecting the 22nd hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot22 =
# Key for selecting the 23rd hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot23 =
# Key for selecting the 24th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot24 =
# Key for selecting the 25th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot25 =
# Key for selecting the 26th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot26 =
# Key for selecting the 27th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot27 =
# Key for selecting the 28th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot28 =
# Key for selecting the 29th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot29 =
# Key for selecting the 30th hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot30 =
# Key for selecting the 31st hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot31 =
# Key for selecting the 32nd hotbar slot.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_slot32 =
## Touchscreen
# Enables the touchscreen controls, allowing you to play the game with a touchscreen.
@ -91,6 +466,34 @@
# type: enum values: auto, true, false
# touch_controls = auto
# The kind of digging/placing controls used.
#
# * Tap
# Long/short tap anywhere on the screen to interact.
# Interaction happens at finger position.
#
# * Tap with crosshair
# Long/short tap anywhere on the screen to interact.
# Interaction happens at crosshair position.
#
# * Buttons with crosshair
# Use dedicated dig/place buttons to interact.
# Interaction happens at crosshair position.
# type: enum values: tap, tap_crosshair, buttons_crosshair
# touch_interaction_style = tap
# The gesture for punching players/entities.
# This can be overridden by games and mods.
#
# * Short tap
# Easy to use and well-known from other games that shall not be named.
#
# * Long tap
# Known from the classic Luanti mobile controls.
# Combat is more or less impossible.
# type: enum values: short_tap, long_tap
# touch_punch_gesture = short_tap
# Touchscreen sensitivity multiplier.
# type: float min: 0.001 max: 10
# touchscreen_sensitivity = 0.2
@ -103,11 +506,6 @@
# type: int min: 100 max: 1000
# touch_long_tap_delay = 400
# Use crosshair to select object instead of whole screen.
# If enabled, a crosshair will be shown and will be used for selecting object.
# type: bool
# touch_use_crosshair = false
# Fixes the position of virtual joystick.
# If disabled, virtual joystick will center to first-touch's position.
# type: bool
@ -118,18 +516,6 @@
# type: bool
# virtual_joystick_triggers_aux1 = false
# The gesture for punching players/entities.
# This can be overridden by games and mods.
#
# * short_tap
# Easy to use and well-known from other games that shall not be named.
#
# * long_tap
# Known from the classic Luanti mobile controls.
# Combat is more or less impossible.
# type: enum values: short_tap, long_tap
# touch_punch_gesture = short_tap
#
# Graphics and Audio
#
@ -177,9 +563,9 @@
# type: bool
# vsync = false
# Maximum FPS when the window is not focused, or when the game is paused.
# Maximum FPS when the window is not focused.
# type: int min: 1 max: 4294967295
# fps_max_unfocused = 20
# fps_max_unfocused = 10
# View distance in nodes.
# type: int min: 20 max: 4000
@ -223,11 +609,6 @@
# type: float min: 0 max: 7.9
# view_bobbing_amount = 1.0
# Multiplier for fall bobbing.
# For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
# type: float min: 0 max: 100
# fall_bobbing_amount = 0.03
### Camera
# Field of view in degrees.
@ -667,10 +1048,6 @@
# type: int min: 0 max: 255
# console_alpha = 200
# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
# type: bool
# clickable_chat_weblinks = true
# Optional override for chat weblink color.
# type: string
# chat_weblink_color = #8888FF
@ -812,10 +1189,11 @@
# type: string
# remote_media =
# Enable/disable running an IPv6 server.
# Enable IPv6 support for server.
# Note that clients will be able to connect with both IPv4 and IPv6.
# Ignored if bind_address is set.
# type: bool
# ipv6_server = false
# ipv6_server = true
## Server Security
@ -2700,16 +3078,6 @@
## Advanced
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
# type: bool
# enable_ipv6 = true
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
# type: bool
# ignore_world_load_errors = false
### Graphics
# Enables debug and error-checking in the OpenGL driver.
@ -2776,7 +3144,7 @@
# World-aligned textures may be scaled to span several nodes. However,
# the server may not send the scale you want, especially if you use
# a specially-designed texture pack; with this option, the client tries
# to determine the scale automatically basing on the texture size.
# to determine the scale automatically based on the texture size.
# See also texture_min_size.
# Warning: This option is EXPERIMENTAL!
# type: enum values: disable, enable, force
@ -2789,8 +3157,8 @@
# This setting is ONLY applied if any of the mentioned filters are enabled.
# This is also used as the base node texture size for world-aligned
# texture autoscaling.
# type: int min: 1 max: 32768
# texture_min_size = 64
# type: int min: 192 max: 16384
# texture_min_size = 192
# Side length of a cube of map blocks that the client will consider together
# when generating meshes.
@ -2933,14 +3301,20 @@
### Networking
# Enable IPv6 support (for both client and server).
# Required for IPv6 connections to work at all.
# type: bool
# enable_ipv6 = true
# Prometheus listener address.
# If Luanti is compiled with ENABLE_PROMETHEUS option enabled,
# enable metrics listener for Prometheus on that address.
# Metrics can be fetched on http://127.0.0.1:30000/metrics
# If Luanti is compiled with Prometheus support, this setting
# enables the metrics listener for Prometheus on that address.
# By default you can fetch metrics from http://127.0.0.1:30000/metrics.
# An empty value disables the metrics listener.
# type: string
# prometheus_listener_address = 127.0.0.1:30000
# Maximum size of the outgoing chat queue.
# Maximum size of the client's outgoing chat queue.
# 0 to disable queueing and -1 to make the queue size unlimited.
# type: int min: -1 max: 32767
# max_out_chat_queue_size = 20
@ -2950,7 +3324,9 @@
# client_unload_unused_data_timeout = 600.0
# Maximum number of mapblocks for client to be kept in memory.
# Set to -1 for unlimited amount.
# Note that there is an internal dynamic minimum number of blocks that
# won't be deleted, depending on the current view range.
# Set to -1 for no limit.
# type: int min: -1 max: 2147483647
# client_mapblock_limit = 7500
@ -3064,7 +3440,7 @@
# active_block_mgmt_interval = 2.0
# Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
# type: float min: 0
# type: float min: 0.1 max: 30
# abm_interval = 1.0
# The time budget allowed for ABMs to execute on each step
@ -3073,7 +3449,7 @@
# abm_time_budget = 0.2
# Length of time between NodeTimer execution cycles, stated in seconds.
# type: float min: 0
# type: float min: 0.1 max: 1
# nodetimer_interval = 0.2
# Max liquids processed per step.
@ -3175,8 +3551,44 @@
# type: int min: 5000 max: 2147483647
# curl_file_download_timeout = 300000
### Client Debugging
# Key for toggling the camera update. Only usable with 'debug' privilege.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_toggle_update_camera =
# Key for switching to the previous entry in Quicktune.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_quicktune_prev =
# Key for switching to the next entry in Quicktune.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_quicktune_next =
# Key for decrementing the selected value in Quicktune.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_quicktune_dec =
# Key for incrementing the selected value in Quicktune.
# See https://github.com/luanti-org/luanti/blob/master/irr/include/Keycodes.h
# type: key
# keymap_quicktune_inc =
### Miscellaneous
# Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
# type: bool
# clickable_chat_weblinks = true
# If enabled, invalid world data won't cause the server to shut down.
# Only enable this if you know what you are doing.
# type: bool
# ignore_world_load_errors = false
# Adjust the detected display density, used for scaling UI elements.
# type: float min: 0.5 max: 5
# display_density_factor = 1
@ -3323,372 +3735,3 @@
# type: bool
# show_advanced = false
# Key for moving the player forward.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_forward = KEY_KEY_W
# Key for moving the player backward.
# Will also disable autoforward, when active.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_backward = KEY_KEY_S
# Key for moving the player left.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_left = KEY_KEY_A
# Key for moving the player right.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_right = KEY_KEY_D
# Key for jumping.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_jump = KEY_SPACE
# Key for sneaking.
# Also used for climbing down and descending in water if aux1_descends is disabled.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_sneak = KEY_LSHIFT
# Key for digging, punching or using something.
# (Note: The actual meaning might vary on a per-game basis.)
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_dig = KEY_LBUTTON
# Key for placing an item/block or for using something.
# (Note: The actual meaning might vary on a per-game basis.)
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_place = KEY_RBUTTON
# Key for opening the inventory.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_inventory = KEY_KEY_I
# Key for moving fast in fast mode.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_aux1 = KEY_KEY_E
# Key for opening the chat window.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_chat = KEY_KEY_T
# Key for opening the chat window to type commands.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_cmd = /
# Key for opening the chat window to type local commands.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_cmd_local = .
# Key for toggling unlimited view range.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_rangeselect =
# Key for toggling flying.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_freemove = KEY_KEY_K
# Key for toggling pitch move mode.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_pitchmove =
# Key for toggling fast mode.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_fastmove = KEY_KEY_J
# Key for toggling noclip mode.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_noclip = KEY_KEY_H
# Key for selecting the next item in the hotbar.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_hotbar_next = KEY_KEY_N
# Key for selecting the previous item in the hotbar.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_hotbar_previous = KEY_KEY_B
# Key for muting the game.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_mute = KEY_KEY_M
# Key for increasing the volume.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_increase_volume =
# Key for decreasing the volume.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_decrease_volume =
# Key for toggling autoforward.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_autoforward =
# Key for toggling cinematic mode.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_cinematic =
# Key for toggling display of minimap.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_minimap = KEY_KEY_V
# Key for taking screenshots.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_screenshot = KEY_F12
# Key for toggling fullscreen mode.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_fullscreen = KEY_F11
# Key for dropping the currently selected item.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_drop = KEY_KEY_Q
# Key to use view zoom when possible.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_zoom = KEY_KEY_Z
# Key for selecting the first hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot1 = KEY_KEY_1
# Key for selecting the second hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot2 = KEY_KEY_2
# Key for selecting the third hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot3 = KEY_KEY_3
# Key for selecting the fourth hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot4 = KEY_KEY_4
# Key for selecting the fifth hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot5 = KEY_KEY_5
# Key for selecting the sixth hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot6 = KEY_KEY_6
# Key for selecting the seventh hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot7 = KEY_KEY_7
# Key for selecting the eighth hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot8 = KEY_KEY_8
# Key for selecting the ninth hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot9 = KEY_KEY_9
# Key for selecting the tenth hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot10 = KEY_KEY_0
# Key for selecting the 11th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot11 =
# Key for selecting the 12th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot12 =
# Key for selecting the 13th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot13 =
# Key for selecting the 14th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot14 =
# Key for selecting the 15th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot15 =
# Key for selecting the 16th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot16 =
# Key for selecting the 17th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot17 =
# Key for selecting the 18th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot18 =
# Key for selecting the 19th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot19 =
# Key for selecting the 20th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot20 =
# Key for selecting the 21st hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot21 =
# Key for selecting the 22nd hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot22 =
# Key for selecting the 23rd hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot23 =
# Key for selecting the 24th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot24 =
# Key for selecting the 25th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot25 =
# Key for selecting the 26th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot26 =
# Key for selecting the 27th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot27 =
# Key for selecting the 28th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot28 =
# Key for selecting the 29th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot29 =
# Key for selecting the 30th hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot30 =
# Key for selecting the 31st hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot31 =
# Key for selecting the 32nd hotbar slot.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_slot32 =
# Key for toggling the display of the HUD.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_toggle_hud = KEY_F1
# Key for toggling the display of chat.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_toggle_chat = KEY_F2
# Key for toggling the display of the large chat console.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_console = KEY_F10
# Key for toggling the display of fog.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_toggle_fog = KEY_F3
# Key for toggling the camera update. Only usable with 'debug' privilege.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_toggle_update_camera =
# Key for toggling the display of debug info.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_toggle_debug = KEY_F5
# Key for toggling the display of the profiler. Used for development.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_toggle_profiler = KEY_F6
# Key for toggling the display of mapblock boundaries.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_toggle_block_bounds =
# Key for switching between first- and third-person camera.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_camera_mode = KEY_KEY_C
# Key for increasing the viewing range.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_increase_viewing_range_min = +
# Key for decreasing the viewing range.
# See https://github.com/minetest/irrlicht/blob/master/include/Keycodes.h
# type: key
# keymap_decrease_viewing_range_min = -