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Fix GLES shader precision issues (#14516)
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8 changed files with 16 additions and 31 deletions
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@ -1,13 +1,12 @@
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uniform sampler2D baseTexture;
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uniform vec3 dayLight;
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uniform vec4 fogColor;
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uniform lowp vec4 fogColor;
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uniform float fogDistance;
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uniform float fogShadingParameter;
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uniform vec3 eyePosition;
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// The cameraOffset is the current center of the visible world.
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uniform vec3 cameraOffset;
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uniform highp vec3 cameraOffset;
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uniform float animationTimer;
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#ifdef ENABLE_DYNAMIC_SHADOWS
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// shadow texture
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@ -44,7 +43,7 @@ varying mediump vec2 varTexCoord;
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#else
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centroid varying vec2 varTexCoord;
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#endif
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varying vec3 eyeVec;
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varying highp vec3 eyeVec;
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varying float nightRatio;
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varying float vIDiff;
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