1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-01 17:38:41 +00:00

Fix GLES shader precision issues (#14516)

This commit is contained in:
sfan5 2024-04-05 13:00:10 +02:00 committed by GitHub
parent 0ea1ec31fc
commit a9a0f1e129
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
8 changed files with 16 additions and 31 deletions

View file

@ -1,10 +1,9 @@
uniform mat4 mWorld;
// Color of the light emitted by the sun.
uniform vec3 dayLight;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform vec3 cameraOffset;
uniform highp vec3 cameraOffset;
uniform float animationTimer;
varying vec3 vNormal;
@ -44,7 +43,7 @@ centroid varying vec2 varTexCoord;
varying float area_enable_parallax;
varying vec3 eyeVec;
varying highp vec3 eyeVec;
varying float nightRatio;
// Color of the light emitted by the light sources.
const vec3 artificialLight = vec3(1.04, 1.04, 1.04);