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Fix GLES shader precision issues (#14516)

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sfan5 2024-04-05 13:00:10 +02:00 committed by GitHub
parent 0ea1ec31fc
commit a9a0f1e129
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GPG key ID: B5690EEEBB952194
8 changed files with 16 additions and 31 deletions

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@ -1,13 +1,12 @@
uniform sampler2D baseTexture;
uniform vec3 dayLight;
uniform vec4 fogColor;
uniform lowp vec4 fogColor;
uniform float fogDistance;
uniform float fogShadingParameter;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform vec3 cameraOffset;
uniform highp vec3 cameraOffset;
uniform float animationTimer;
#ifdef ENABLE_DYNAMIC_SHADOWS
// shadow texture
@ -44,11 +43,8 @@ varying mediump vec2 varTexCoord;
#else
centroid varying vec2 varTexCoord;
#endif
varying vec3 eyeVec;
varying highp vec3 eyeVec;
varying float nightRatio;
varying vec3 tsEyeVec;
varying vec3 lightVec;
varying vec3 tsLightVec;
#ifdef ENABLE_DYNAMIC_SHADOWS

View file

@ -1,10 +1,9 @@
uniform mat4 mWorld;
// Color of the light emitted by the sun.
uniform vec3 dayLight;
uniform vec3 eyePosition;
// The cameraOffset is the current center of the visible world.
uniform vec3 cameraOffset;
uniform highp vec3 cameraOffset;
uniform float animationTimer;
varying vec3 vNormal;
@ -44,7 +43,7 @@ centroid varying vec2 varTexCoord;
varying float area_enable_parallax;
varying vec3 eyeVec;
varying highp vec3 eyeVec;
varying float nightRatio;
// Color of the light emitted by the light sources.
const vec3 artificialLight = vec3(1.04, 1.04, 1.04);