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Centralize arbitrary area volume limit and raise it (#15696)

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sfan5 2025-01-23 12:18:20 +01:00 committed by GitHub
parent af3f696423
commit a99e985674
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3 changed files with 15 additions and 17 deletions

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@ -13,7 +13,7 @@
*/
/*
Connection
Network Protocol
*/
#define PEER_ID_INEXISTENT 0
@ -60,15 +60,16 @@
// Use floatToInt(p, BS) and intToFloat(p, BS).
#define BS 10.0f
// Dimension of a MapBlock
// Dimension of a MapBlock in nodes
#define MAP_BLOCKSIZE 16
// This makes mesh updates too slow, as many meshes are updated during
// the main loop (related to TempMods and day/night)
//#define MAP_BLOCKSIZE 32
// Player step height in nodes
#define PLAYER_DEFAULT_STEPHEIGHT 0.6f
// Arbitrary volume limit for working with contiguous areas (in nodes)
// needs to safely fit in the VoxelArea class; used by e.g. VManips
#define MAX_WORKING_VOLUME 150000000UL
/*
Old stuff that shouldn't be hardcoded
*/
@ -82,6 +83,10 @@
// Default maximal breath of a player
#define PLAYER_MAX_BREATH_DEFAULT 10
/*
Misc
*/
// Number of different files to try to save a player to if the first fails
// (because of a case-insensitive filesystem)
// TODO: Use case-insensitive player names instead of this hack.
@ -93,8 +98,4 @@
// the file attempting to ensure a unique filename
#define SCREENSHOT_MAX_SERIAL_TRIES 1000
/*
GUI related things
*/
#define TTF_DEFAULT_FONT_SIZE (16)