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C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
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a98baef5e4
59 changed files with 223 additions and 298 deletions
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@ -213,7 +213,7 @@ void UnitSAO::removeAttachmentChild(int child_id)
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m_attachment_child_ids.erase(child_id);
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}
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const UNORDERED_SET<int> &UnitSAO::getAttachmentChildIds()
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const std::unordered_set<int> &UnitSAO::getAttachmentChildIds()
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{
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return m_attachment_child_ids;
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}
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@ -263,7 +263,7 @@ LuaEntitySAO::~LuaEntitySAO()
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m_env->getScriptIface()->luaentity_Remove(m_id);
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}
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for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin();
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for (std::unordered_set<u32>::iterator it = m_attached_particle_spawners.begin();
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it != m_attached_particle_spawners.end(); ++it) {
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m_env->deleteParticleSpawner(*it, false);
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}
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@ -461,7 +461,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
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if(m_bone_position_sent == false){
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m_bone_position_sent = true;
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
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std::string str = gob_cmd_update_bone_position((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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@ -498,7 +498,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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msg_os << serializeLongString(gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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@ -506,7 +506,7 @@ std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version)
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msg_os << serializeLongString(gob_cmd_update_attachment(m_attachment_parent_id,
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m_attachment_bone, m_attachment_position, m_attachment_rotation)); // 4
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int message_count = 4 + m_bone_position.size();
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for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
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(ii != m_attachment_child_ids.end()); ++ii) {
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
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message_count++;
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@ -868,7 +868,7 @@ void PlayerSAO::removingFromEnvironment()
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ServerActiveObject::removingFromEnvironment();
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if (m_player->getPlayerSAO() == this) {
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unlinkPlayerSessionAndSave();
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for (UNORDERED_SET<u32>::iterator it = m_attached_particle_spawners.begin();
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for (std::unordered_set<u32>::iterator it = m_attached_particle_spawners.begin();
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it != m_attached_particle_spawners.end(); ++it) {
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m_env->deleteParticleSpawner(*it, false);
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}
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@ -893,7 +893,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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msg_os << serializeLongString(gob_cmd_update_armor_groups(m_armor_groups)); // 2
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msg_os << serializeLongString(gob_cmd_update_animation(
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m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop)); // 3
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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msg_os << serializeLongString(gob_cmd_update_bone_position((*ii).first,
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(*ii).second.X, (*ii).second.Y)); // m_bone_position.size
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@ -906,7 +906,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
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// (GENERIC_CMD_UPDATE_NAMETAG_ATTRIBUTES) : Deprecated, for backwards compatibility only.
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msg_os << serializeLongString(gob_cmd_update_nametag_attributes(m_prop.nametag_color)); // 6
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int message_count = 6 + m_bone_position.size();
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for (UNORDERED_SET<int>::const_iterator ii = m_attachment_child_ids.begin();
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for (std::unordered_set<int>::const_iterator ii = m_attachment_child_ids.begin();
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ii != m_attachment_child_ids.end(); ++ii) {
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if (ServerActiveObject *obj = m_env->getActiveObject(*ii)) {
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message_count++;
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@ -1083,7 +1083,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
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if (!m_bone_position_sent) {
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m_bone_position_sent = true;
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for (UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
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for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
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ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
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std::string str = gob_cmd_update_bone_position((*ii).first,
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(*ii).second.X, (*ii).second.Y);
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