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C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
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59 changed files with 223 additions and 298 deletions
13
src/client.h
13
src/client.h
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@ -28,6 +28,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <map>
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#include <set>
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#include <vector>
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#include <unordered_set>
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#include "clientobject.h"
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#include "gamedef.h"
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#include "inventorymanager.h"
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@ -656,18 +657,18 @@ private:
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// Sounds
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float m_removed_sounds_check_timer;
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// Mapping from server sound ids to our sound ids
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UNORDERED_MAP<s32, int> m_sounds_server_to_client;
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std::unordered_map<s32, int> m_sounds_server_to_client;
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// And the other way!
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UNORDERED_MAP<int, s32> m_sounds_client_to_server;
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std::unordered_map<int, s32> m_sounds_client_to_server;
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// And relations to objects
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UNORDERED_MAP<int, u16> m_sounds_to_objects;
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std::unordered_map<int, u16> m_sounds_to_objects;
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// Privileges
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UNORDERED_SET<std::string> m_privileges;
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std::unordered_set<std::string> m_privileges;
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// Detached inventories
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// key = name
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UNORDERED_MAP<std::string, Inventory*> m_detached_inventories;
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std::unordered_map<std::string, Inventory*> m_detached_inventories;
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// Storage for mesh data for creating multiple instances of the same mesh
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StringMap m_mesh_data;
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@ -682,7 +683,7 @@ private:
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ClientScripting *m_script;
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bool m_modding_enabled;
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UNORDERED_MAP<std::string, ModMetadata *> m_mod_storages;
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std::unordered_map<std::string, ModMetadata *> m_mod_storages;
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float m_mod_storage_save_timer;
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GameUIFlags *m_game_ui_flags;
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