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Avoid movement jitter (#13093)

This allows the client and server to agree on the position of objects and attached players even when there is lag.
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lhofhansl 2023-12-10 10:12:37 -08:00 committed by GitHub
parent 55fafb7d25
commit a98200bb4c
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4 changed files with 14 additions and 7 deletions

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@ -393,8 +393,8 @@ void Client::connect(Address address, bool is_local_server)
void Client::step(float dtime)
{
// Limit a bit
if (dtime > 2.0)
dtime = 2.0;
if (dtime > DTIME_LIMIT)
dtime = DTIME_LIMIT;
m_animation_time += dtime;
if(m_animation_time > 60.0)