mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
Avoid movement jitter (#13093)
This allows the client and server to agree on the position of objects and attached players even when there is lag.
This commit is contained in:
parent
55fafb7d25
commit
a98200bb4c
4 changed files with 14 additions and 7 deletions
|
@ -393,8 +393,8 @@ void Client::connect(Address address, bool is_local_server)
|
|||
void Client::step(float dtime)
|
||||
{
|
||||
// Limit a bit
|
||||
if (dtime > 2.0)
|
||||
dtime = 2.0;
|
||||
if (dtime > DTIME_LIMIT)
|
||||
dtime = DTIME_LIMIT;
|
||||
|
||||
m_animation_time += dtime;
|
||||
if(m_animation_time > 60.0)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue