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Masterserver update
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parent
e232f7311f
commit
a924409bd1
8 changed files with 126 additions and 65 deletions
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@ -673,7 +673,6 @@ Server::Server(
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m_objectdata_timer = 0.0;
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m_emergethread_trigger_timer = 0.0;
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m_savemap_timer = 0.0;
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m_clients_number = 0;
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m_env_mutex.Init();
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m_con_mutex.Init();
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@ -1244,7 +1243,7 @@ void Server::AsyncRunStep()
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counter = 0.0;
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JMutexAutoLock lock2(m_con_mutex);
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m_clients_number = 0;
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m_clients_names.clear();
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if(m_clients.size() != 0)
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infostream<<"Players:"<<std::endl;
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for(std::map<u16, RemoteClient*>::iterator
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@ -1258,7 +1257,7 @@ void Server::AsyncRunStep()
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continue;
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infostream<<"* "<<player->getName()<<"\t";
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client->PrintInfo(infostream);
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++m_clients_number;
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m_clients_names.push_back(player->getName());
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}
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}
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}
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@ -1270,7 +1269,7 @@ void Server::AsyncRunStep()
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float &counter = m_masterserver_timer;
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if(!isSingleplayer() && (!counter || counter >= 300.0) && g_settings->getBool("server_announce") == true)
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{
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ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_number, m_uptime.get(), m_gamespec.id, m_mods);
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ServerList::sendAnnounce(!counter ? "start" : "update", m_clients_names, m_uptime.get(), m_env->getGameTime(), m_gamespec.id, m_mods);
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counter = 0.01;
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}
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counter += dtime;
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@ -685,7 +685,7 @@ private:
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JMutex m_con_mutex;
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// Connected clients (behind the con mutex)
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std::map<u16, RemoteClient*> m_clients;
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u16 m_clients_number; //for announcing masterserver
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std::vector<std::string> m_clients_names; //for announcing masterserver
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// Ban checking
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BanManager *m_banmanager;
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@ -194,11 +194,11 @@ static size_t ServerAnnounceCallback(void *contents, size_t size, size_t nmemb,
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//((std::string*)userp)->append((char*)contents, size * nmemb);
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return size * nmemb;
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}
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void sendAnnounce(std::string action, u16 clients, double uptime, std::string gameid, std::vector<ModSpec> m_mods) {
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void sendAnnounce(std::string action, const std::vector<std::string> & clients_names, double uptime, u32 game_time, std::string gameid, std::vector<ModSpec> mods) {
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Json::Value server;
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if (action.size())
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server["action"] = action;
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server["port"] = g_settings->get("port");
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server["port"] = g_settings->get("port");
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server["address"] = g_settings->get("server_address");
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if (action != "delete") {
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server["name"] = g_settings->get("server_name");
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@ -209,10 +209,15 @@ void sendAnnounce(std::string action, u16 clients, double uptime, std::string ga
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server["damage"] = g_settings->get("enable_damage");
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server["password"] = g_settings->getBool("disallow_empty_password");
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server["pvp"] = g_settings->getBool("enable_pvp");
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server["clients"] = clients;
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server["clients"] = (int)clients_names.size();
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server["clients_max"] = g_settings->get("max_users");
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if (uptime >=1) server["uptime"] = (int)uptime;
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if (gameid!="") server["gameid"] = gameid;
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server["clients_list"] = Json::Value(Json::arrayValue);
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for(u32 i = 0; i < clients_names.size(); ++i) {
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server["clients_list"].append(clients_names[i]);
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}
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if (uptime >= 1) server["uptime"] = (int)uptime;
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if (gameid != "") server["gameid"] = gameid;
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if (game_time >= 1) server["game_time"] = game_time;
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}
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if(server["action"] == "start") {
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@ -220,8 +225,8 @@ void sendAnnounce(std::string action, u16 clients, double uptime, std::string ga
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server["rollback"] = g_settings->getBool("enable_rollback_recording");
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server["liquid_finite"] = g_settings->getBool("liquid_finite");
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server["mapgen"] = g_settings->get("mg_name");
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server["mods"] = Json::Value(Json::arrayValue);
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for(std::vector<ModSpec>::iterator m = m_mods.begin(); m != m_mods.end(); m++) {
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server["mods"] = Json::Value(Json::arrayValue);
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for(std::vector<ModSpec>::iterator m = mods.begin(); m != mods.end(); m++) {
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server["mods"].append(m->name);
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}
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actionstream << "announcing to " << g_settings->get("serverlist_url") << std::endl;
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@ -40,7 +40,9 @@ namespace ServerList
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std::vector<ServerListSpec> deSerializeJson(std::string liststring);
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std::string serializeJson(std::vector<ServerListSpec>);
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#if USE_CURL
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void sendAnnounce(std::string action = "", u16 clients = 0, double uptime = 0, std::string gameid = "", std::vector<ModSpec> m_mods = std::vector<ModSpec>());
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void sendAnnounce(std::string action = "", const std::vector<std::string> & clients_names = std::vector<std::string>(),
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double uptime = 0, u32 game_time = 0,std::string gameid = "",
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std::vector<ModSpec> mods = std::vector<ModSpec>());
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#endif
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} //ServerList namespace
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