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Add count based unload limit for mapblocks

This commit is contained in:
est31 2015-08-10 22:24:47 +02:00
parent 2b04ab874d
commit a8e238ed06
8 changed files with 154 additions and 65 deletions

View file

@ -43,6 +43,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "database-dummy.h"
#include "database-sqlite3.h"
#include <deque>
#include <queue>
#if USE_LEVELDB
#include "database-leveldb.h"
#endif
@ -1399,10 +1400,25 @@ bool Map::getDayNightDiff(v3s16 blockpos)
return false;
}
struct TimeOrderedMapBlock {
MapSector *sect;
MapBlock *block;
TimeOrderedMapBlock(MapSector *sect, MapBlock *block) :
sect(sect),
block(block)
{}
bool operator<(const TimeOrderedMapBlock &b) const
{
return block->getUsageTimer() < b.block->getUsageTimer();
};
};
/*
Updates usage timers
*/
void Map::timerUpdate(float dtime, float unload_timeout,
void Map::timerUpdate(float dtime, float unload_timeout, u32 max_loaded_blocks,
std::vector<v3s16> *unloaded_blocks)
{
bool save_before_unloading = (mapType() == MAPTYPE_SERVER);
@ -1416,48 +1432,108 @@ void Map::timerUpdate(float dtime, float unload_timeout,
u32 block_count_all = 0;
beginSave();
for(std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
MapSector *sector = si->second;
bool all_blocks_deleted = true;
// If there is no practical limit, we spare creation of mapblock_queue
if (max_loaded_blocks == (u32)-1) {
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
MapSector *sector = si->second;
MapBlockVect blocks;
sector->getBlocks(blocks);
bool all_blocks_deleted = true;
for(MapBlockVect::iterator i = blocks.begin();
i != blocks.end(); ++i) {
MapBlock *block = (*i);
MapBlockVect blocks;
sector->getBlocks(blocks);
block->incrementUsageTimer(dtime);
for (MapBlockVect::iterator i = blocks.begin();
i != blocks.end(); ++i) {
MapBlock *block = (*i);
if(block->refGet() == 0 && block->getUsageTimer() > unload_timeout) {
v3s16 p = block->getPos();
block->incrementUsageTimer(dtime);
// Save if modified
if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
modprofiler.add(block->getModifiedReasonString(), 1);
if (!saveBlock(block))
continue;
saved_blocks_count++;
if (block->refGet() == 0
&& block->getUsageTimer() > unload_timeout) {
v3s16 p = block->getPos();
// Save if modified
if (block->getModified() != MOD_STATE_CLEAN
&& save_before_unloading) {
modprofiler.add(block->getModifiedReasonString(), 1);
if (!saveBlock(block))
continue;
saved_blocks_count++;
}
// Delete from memory
sector->deleteBlock(block);
if (unloaded_blocks)
unloaded_blocks->push_back(p);
deleted_blocks_count++;
} else {
all_blocks_deleted = false;
block_count_all++;
}
// Delete from memory
sector->deleteBlock(block);
if(unloaded_blocks)
unloaded_blocks->push_back(p);
deleted_blocks_count++;
}
else {
all_blocks_deleted = false;
block_count_all++;
if (all_blocks_deleted) {
sector_deletion_queue.push_back(si->first);
}
}
} else {
std::priority_queue<TimeOrderedMapBlock> mapblock_queue;
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
MapSector *sector = si->second;
if(all_blocks_deleted) {
sector_deletion_queue.push_back(si->first);
MapBlockVect blocks;
sector->getBlocks(blocks);
for(MapBlockVect::iterator i = blocks.begin();
i != blocks.end(); ++i) {
MapBlock *block = (*i);
block->incrementUsageTimer(dtime);
mapblock_queue.push(TimeOrderedMapBlock(sector, block));
}
}
block_count_all = mapblock_queue.size();
// Delete old blocks, and blocks over the limit from the memory
while (mapblock_queue.size() > max_loaded_blocks
|| mapblock_queue.top().block->getUsageTimer() > unload_timeout) {
TimeOrderedMapBlock b = mapblock_queue.top();
mapblock_queue.pop();
MapBlock *block = b.block;
if (block->refGet() != 0)
continue;
v3s16 p = block->getPos();
// Save if modified
if (block->getModified() != MOD_STATE_CLEAN && save_before_unloading) {
modprofiler.add(block->getModifiedReasonString(), 1);
if (!saveBlock(block))
continue;
saved_blocks_count++;
}
// Delete from memory
b.sect->deleteBlock(block);
if (unloaded_blocks)
unloaded_blocks->push_back(p);
deleted_blocks_count++;
block_count_all--;
}
// Delete empty sectors
for (std::map<v2s16, MapSector*>::iterator si = m_sectors.begin();
si != m_sectors.end(); ++si) {
if (si->second->empty()) {
sector_deletion_queue.push_back(si->first);
}
}
}
endSave();
@ -1484,7 +1560,7 @@ void Map::timerUpdate(float dtime, float unload_timeout,
void Map::unloadUnreferencedBlocks(std::vector<v3s16> *unloaded_blocks)
{
timerUpdate(0.0, -1.0, unloaded_blocks);
timerUpdate(0.0, -1.0, 0, unloaded_blocks);
}
void Map::deleteSectors(std::vector<v2s16> &sectorList)