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Fix various points reported by cppcheck (#5656)
* Fix various performance issues reported by cppcheck + code style (CI) * Make CI happy with code style on master * guiFileSelectMenu: remove useless includes * some performance fixes pointed by cppcheck * remove some useless casts * TextDest: remove unused setFormSpec function * Fix various iterator post-increment reported by cppcheck
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af96309621
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a7e131f53e
13 changed files with 29 additions and 31 deletions
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@ -83,7 +83,7 @@ int ModApiClient::l_get_player_names(lua_State *L)
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int newTable = lua_gettop(L);
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int index = 1;
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std::list<std::string>::const_iterator iter;
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for (iter = plist.begin(); iter != plist.end(); iter++) {
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for (iter = plist.begin(); iter != plist.end(); ++iter) {
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lua_pushstring(L, (*iter).c_str());
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lua_rawseti(L, newTable, index);
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index++;
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@ -414,7 +414,7 @@ static void push_craft_recipe(lua_State *L, IGameDef *gdef,
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lua_newtable(L); // items
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std::vector<ItemStack>::const_iterator iter = input.items.begin();
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for (u16 j = 1; iter != input.items.end(); iter++, j++) {
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for (u16 j = 1; iter != input.items.end(); ++iter, j++) {
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if (iter->empty())
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continue;
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lua_pushstring(L, iter->name.c_str());
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@ -534,7 +534,7 @@ int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
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ScriptApiBase *script = getScriptApiBase(L);
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lua_createtable(L, ids.size(), 0);
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std::vector<u16>::const_iterator iter = ids.begin();
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for(u32 i = 0; iter != ids.end(); iter++) {
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for(u32 i = 0; iter != ids.end(); ++iter) {
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ServerActiveObject *obj = env->getActiveObject(*iter);
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// Insert object reference into table
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script->objectrefGetOrCreate(L, obj);
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@ -985,8 +985,7 @@ int ModApiEnvMod::l_find_path(lua_State *L)
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lua_newtable(L);
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int top = lua_gettop(L);
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unsigned int index = 1;
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for (std::vector<v3s16>::iterator i = path.begin(); i != path.end();i++)
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{
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for (std::vector<v3s16>::iterator i = path.begin(); i != path.end(); ++i) {
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lua_pushnumber(L,index);
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push_v3s16(L, *i);
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lua_settable(L, top);
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@ -297,7 +297,7 @@ int ModApiMainMenu::l_get_games(lua_State *L)
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int table2 = lua_gettop(L);
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int internal_index=1;
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for (std::set<std::string>::iterator iter = games[i].addon_mods_paths.begin();
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iter != games[i].addon_mods_paths.end(); iter++) {
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iter != games[i].addon_mods_paths.end(); ++iter) {
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lua_pushnumber(L,internal_index);
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lua_pushstring(L,(*iter).c_str());
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lua_settable(L, table2);
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@ -107,7 +107,7 @@ void NodeMetaRef::handleToTable(lua_State *L, Metadata *_meta)
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if (inv) {
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std::vector<const InventoryList *> lists = inv->getLists();
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for(std::vector<const InventoryList *>::const_iterator
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i = lists.begin(); i != lists.end(); i++) {
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i = lists.begin(); i != lists.end(); ++i) {
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push_inventory_list(L, inv, (*i)->getName().c_str());
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lua_setfield(L, -2, (*i)->getName().c_str());
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}
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@ -103,7 +103,7 @@ int ModApiServer::l_get_player_privs(lua_State *L)
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int table = lua_gettop(L);
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std::set<std::string> privs_s = server->getPlayerEffectivePrivs(name);
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for(std::set<std::string>::const_iterator
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i = privs_s.begin(); i != privs_s.end(); i++){
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i = privs_s.begin(); i != privs_s.end(); ++i){
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lua_pushboolean(L, true);
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lua_setfield(L, table, i->c_str());
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}
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@ -417,7 +417,7 @@ int ModApiServer::l_get_modnames(lua_State *L)
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// Package them up for Lua
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lua_createtable(L, modlist.size(), 0);
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std::vector<std::string>::iterator iter = modlist.begin();
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for (u16 i = 0; iter != modlist.end(); iter++) {
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for (u16 i = 0; iter != modlist.end(); ++iter) {
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lua_pushstring(L, iter->c_str());
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lua_rawseti(L, -2, ++i);
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}
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