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Fix spelling of noise_threshold

This commit is contained in:
Jun Zhang 2015-12-05 21:00:11 +08:00 committed by BlockMen
parent 70ece71ee4
commit a78dd7f2b6
5 changed files with 19 additions and 10 deletions

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@ -763,7 +763,7 @@ Creates veins of ore varying in density by according to the intersection of two
instances of 3d perlin noise with diffferent seeds, both described by
`noise_params`. `random_factor` varies the influence random chance has on
placement of an ore inside the vein, which is `1` by default. Note that
modifying this parameter may require adjusting `noise_threshhold`.
modifying this parameter may require adjusting `noise_threshold`.
The parameters `clust_scarcity`, `clust_num_ores`, and `clust_size` are ignored
by this ore type. This ore type is difficult to control since it is sensitive
to small changes. The following is a decent set of parameters to work from:
@ -777,7 +777,7 @@ to small changes. The following is a decent set of parameters to work from:
persist = 0.5,
flags = "eased",
},
noise_threshhold = 1.6
noise_threshold = 1.6
WARNING: Use this ore type *very* sparingly since it is ~200x more
computationally expensive than any other ore.
@ -3572,7 +3572,7 @@ Definition tables
y_max = 64,
flags = "",
-- ^ Attributes for this ore generation
noise_threshhold = 0.5,
noise_threshold = 0.5,
-- ^ If noise is above this threshold, ore is placed. Not needed for a uniform distribution
noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70}
-- ^ NoiseParams structure describing the perlin noise used for ore distribution.