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Fix spelling of noise_threshold
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5 changed files with 19 additions and 10 deletions
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@ -763,7 +763,7 @@ Creates veins of ore varying in density by according to the intersection of two
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instances of 3d perlin noise with diffferent seeds, both described by
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`noise_params`. `random_factor` varies the influence random chance has on
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placement of an ore inside the vein, which is `1` by default. Note that
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modifying this parameter may require adjusting `noise_threshhold`.
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modifying this parameter may require adjusting `noise_threshold`.
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The parameters `clust_scarcity`, `clust_num_ores`, and `clust_size` are ignored
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by this ore type. This ore type is difficult to control since it is sensitive
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to small changes. The following is a decent set of parameters to work from:
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@ -777,7 +777,7 @@ to small changes. The following is a decent set of parameters to work from:
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persist = 0.5,
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flags = "eased",
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},
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noise_threshhold = 1.6
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noise_threshold = 1.6
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WARNING: Use this ore type *very* sparingly since it is ~200x more
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computationally expensive than any other ore.
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@ -3572,7 +3572,7 @@ Definition tables
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y_max = 64,
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flags = "",
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-- ^ Attributes for this ore generation
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noise_threshhold = 0.5,
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noise_threshold = 0.5,
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-- ^ If noise is above this threshold, ore is placed. Not needed for a uniform distribution
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noise_params = {offset=0, scale=1, spread={x=100, y=100, z=100}, seed=23, octaves=3, persist=0.70}
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-- ^ NoiseParams structure describing the perlin noise used for ore distribution.
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