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Add per-node climb speed modifier
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7 changed files with 68 additions and 7 deletions
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@ -9849,6 +9849,13 @@ Used by `core.register_node`.
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-- (see `liquid_move_physics`), the movement speed will also be
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-- affected by the `movement_liquid_*` settings.
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climb_factor = 1.0,
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-- The speed at which a climbable node can be climbed is multiplied
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-- with this number. Must not be negative. No effect if node isn't
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-- climbable.
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-- Note: To set the base climbing speed in your game,
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-- change the setting "movement_speed_climb".
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buildable_to = false, -- If true, placed nodes can replace this node
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floodable = false,
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