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Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory * Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes * Create object NetworkPacket * It stores command (opcode) and data separated * It also stores peer_id * Data reading can be done by using a streaming interface * Change packet routing analysis * Remove old conditional analysis * Now uses function pointed analysis and add connection state ({Client,Server}::handlers) * Connection state permit to categorize condition to handle before analyze packets * Create a handler for depreciated messages, instead of duplicating code
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@ -42,7 +42,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/numeric.h"
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#include "util/serialize.h"
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#include "noise.h" // PseudoRandom used for random data for compression
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#include "clientserver.h" // LATEST_PROTOCOL_VERSION
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#include "network/networkprotocol.h" // LATEST_PROTOCOL_VERSION
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#include <algorithm>
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/*
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