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Network Layer 7 rework (Packet handling)

* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
  * It stores command (opcode) and data separated
  * It also stores peer_id
  * Data reading can be done by using a streaming interface
* Change packet routing analysis
  * Remove old conditional analysis
  * Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
  * Connection state permit to categorize condition to handle before analyze packets
  * Create a handler for depreciated messages, instead of duplicating code
This commit is contained in:
Loic Blot 2015-01-12 17:01:41 +01:00 committed by Craig Robbins
parent 15c037614f
commit a704c04f00
20 changed files with 3519 additions and 2426 deletions

View file

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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2015 nerzhul, Loic Blot <loic.blot@unix-experience.fr>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef SERVEROPCODES_HEADER
#define SERVEROPCODES_HEADER
#include "server.h"
#include "networkprotocol.h"
#include "toserverpacket.h"
enum ToServerConnectionState {
TOSERVER_STATE_NOT_CONNECTED,
TOSERVER_STATE_STARTUP,
TOSERVER_STATE_INGAME,
TOSERVER_STATE_ALL,
};
struct ToServerCommandHandler
{
const std::string name;
ToServerConnectionState state;
void (Server::*handler)(ToServerPacket* pkt);
};
extern const ToServerCommandHandler toServerCommandTable[TOSERVER_NUM_MSG_TYPES];
#endif