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Clean up some auth packet handling related code

This commit is contained in:
sfan5 2022-04-27 19:55:13 +02:00
parent 00f71c3b9d
commit a65f6f07f3
9 changed files with 52 additions and 98 deletions

View file

@ -1006,7 +1006,7 @@ enum AuthMechanism
AUTH_MECHANISM_FIRST_SRP = 1 << 2,
};
enum AccessDeniedCode {
enum AccessDeniedCode : u8 {
SERVER_ACCESSDENIED_WRONG_PASSWORD,
SERVER_ACCESSDENIED_UNEXPECTED_DATA,
SERVER_ACCESSDENIED_SINGLEPLAYER,
@ -1029,18 +1029,18 @@ enum NetProtoCompressionMode {
const static std::string accessDeniedStrings[SERVER_ACCESSDENIED_MAX] = {
"Invalid password",
"Your client sent something the server didn't expect. Try reconnecting or updating your client",
"Your client sent something the server didn't expect. Try reconnecting or updating your client.",
"The server is running in simple singleplayer mode. You cannot connect.",
"Your client's version is not supported.\nPlease contact server administrator.",
"Player name contains disallowed characters.",
"Player name not allowed.",
"Too many users.",
"Your client's version is not supported.\nPlease contact the server administrator.",
"Player name contains disallowed characters",
"Player name not allowed",
"Too many users",
"Empty passwords are disallowed. Set a password and try again.",
"Another client is connected with this name. If your client closed unexpectedly, try again in a minute.",
"Server authentication failed. This is likely a server error.",
"Internal server error",
"",
"Server shutting down.",
"This server has experienced an internal error. You will now be disconnected."
"Server shutting down",
"The server has experienced an internal error. You will now be disconnected."
};
enum PlayerListModifer : u8