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Allow overriding tool capabilities through itemstack metadata

This makes it possible to modify the tool capabilities of individual
itemstacks by calling a method on itemstack metadata references.
This commit is contained in:
raymoo 2017-04-18 16:30:27 -07:00 committed by paramat
parent 610ea6f216
commit a637107a4e
10 changed files with 206 additions and 14 deletions

View file

@ -3701,8 +3701,13 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
} else if (pointed.type == POINTEDTHING_NODE) {
ToolCapabilities playeritem_toolcap =
playeritem.getToolCapabilities(itemdef_manager);
if (playeritem.name.empty() && hand_def.tool_capabilities != NULL) {
playeritem_toolcap = *hand_def.tool_capabilities;
if (playeritem.name.empty()) {
const ToolCapabilities *handToolcap = hlist
? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
: itemdef_manager->get("").tool_capabilities;
if (handToolcap != nullptr)
playeritem_toolcap = *handToolcap;
}
handlePointingAtNode(pointed, playeritem_def, playeritem,
playeritem_toolcap, dtime);
@ -4004,9 +4009,9 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
// If can't dig, try hand
if (!params.diggable) {
InventoryList *hlist = local_inventory->getList("hand");
const ItemDefinition &hand =
hlist ? hlist->getItem(0).getDefinition(itemdef_manager) : itemdef_manager->get("");
const ToolCapabilities *tp = hand.tool_capabilities;
const ToolCapabilities *tp = hlist
? &hlist->getItem(0).getToolCapabilities(itemdef_manager)
: itemdef_manager->get("").tool_capabilities;
if (tp)
params = getDigParams(nodedef_manager->get(n).groups, tp);