1
0
Fork 0
mirror of https://github.com/luanti-org/luanti.git synced 2025-08-16 18:01:40 +00:00

Implement shadow offsets for the new SM distortion function (#12191)

* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
This commit is contained in:
x2048 2022-04-14 22:49:30 +02:00 committed by GitHub
parent 9aabd911eb
commit a5d29fa1d4
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
9 changed files with 184 additions and 122 deletions

View file

@ -69,12 +69,18 @@ public:
const core::matrix4 &getFutureProjectionMatrix() const;
core::matrix4 getViewProjMatrix();
/// Gets the light's far value.
/// Gets the light's maximum far value, i.e. the shadow boundary
f32 getMaxFarValue() const
{
return farPlane * BS;
}
/// Gets the current far value of the light
f32 getFarValue() const
{
return shadow_frustum.zFar;
}
/// Gets the light's color.
const video::SColorf &getLightColor() const