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Add support of pressed_texture of image_button

Fix params number

Add pressed texture name

Fix string def

Fix syntax error
This commit is contained in:
BlockMen 2013-07-18 21:20:37 +02:00 committed by RealBadAngel
parent 8e2467c393
commit a59f85c1a0
2 changed files with 31 additions and 7 deletions

View file

@ -933,16 +933,24 @@ button[<X>,<Y>;<W>,<H>;<name>;<label>]
image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>]
^ x, y, w, h, and name work as per button
^ image is the filename of an image
^ texture name is the filename of an image
^ Position and size units are inventory slots
image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>]
^ x, y, w, h, and name work as per button
^ image is the filename of an image
^ texture name is the filename of an image
^ Position and size units are inventory slots
^ noclip true meand imagebutton doesn't need to be within specified formsize
^ drawborder draw button bodrer or not
image_button[<X>,<Y>;<W>,<H>;<texture name>;<name>;<label>;<noclip>;<drawborder>;<pressed texture name>]
^ x, y, w, h, and name work as per button
^ texture name is the filename of an image
^ Position and size units are inventory slots
^ noclip true meand imagebutton doesn't need to be within specified formsize
^ drawborder draw button bodrer or not
^ pressed texture name is the filename of an image on pressed state
item_image_button[<X>,<Y>;<W>,<H>;<item name>;<name>;<label>]
^ x, y, w, h, name and label work as per button
^ item name is the registered name of an item/node,