mirror of
https://github.com/luanti-org/luanti.git
synced 2025-06-27 16:36:03 +00:00
fixed crack animation timing in client
This commit is contained in:
parent
03d67af9e8
commit
a55850e4dc
4 changed files with 27 additions and 4 deletions
|
@ -176,6 +176,7 @@ void Client::step(float dtime)
|
|||
if(dr != m_env.getDayNightRatio())
|
||||
{
|
||||
//dstream<<"dr="<<dr<<std::endl;
|
||||
dout_client<<DTIME<<"Client: changing day-night ratio"<<std::endl;
|
||||
m_env.setDayNightRatio(dr);
|
||||
m_env.expireMeshes(true);
|
||||
}
|
||||
|
@ -1037,6 +1038,9 @@ bool Client::AsyncProcessPacket(LazyMeshUpdater &mesh_updater)
|
|||
p.Z = readS16(&data[6]);
|
||||
|
||||
//TimeTaker t1("TOCLIENT_REMOVENODE", g_device);
|
||||
|
||||
// This will clear the cracking animation after digging
|
||||
((ClientMap&)m_env.getMap()).clearTempMod(p);
|
||||
|
||||
core::map<v3s16, MapBlock*> modified_blocks;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue