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Prepare more for node definition serialization
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parent
cf6e22e9a6
commit
a48a0e77eb
4 changed files with 92 additions and 86 deletions
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@ -100,6 +100,19 @@ struct NodeBox
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struct MapNode;
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class NodeMetadata;
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struct MaterialSpec
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{
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std::string tname;
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bool backface_culling;
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MaterialSpec(const std::string &tname_="", bool backface_culling_=true):
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tname(tname_),
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backface_culling(backface_culling_)
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{}
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};
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#define CF_SPECIAL_COUNT 2
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struct ContentFeatures
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{
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#ifndef SERVER
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@ -114,15 +127,14 @@ struct ContentFeatures
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// Special material/texture
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// - Currently used for flowing liquids
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video::SMaterial *special_material;
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video::SMaterial *special_material2;
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AtlasPointer *special_atlas;
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video::SMaterial *special_materials[CF_SPECIAL_COUNT];
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AtlasPointer *special_aps[CF_SPECIAL_COUNT];
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#endif
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// Texture names
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// Visual definition
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std::string tname_tiles[6];
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std::string tname_inventory;
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std::string tname_special;
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MaterialSpec mspec_special[CF_SPECIAL_COUNT];
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u8 alpha;
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bool backface_culling;
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@ -202,14 +214,16 @@ struct ContentFeatures
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inventory_texture = NULL;
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post_effect_color = video::SColor(0, 0, 0, 0);
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special_material = NULL;
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special_material2 = NULL;
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special_atlas = NULL;
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++){
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special_materials[j] = NULL;
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special_aps[j] = NULL;
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}
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#endif
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for(u32 i=0; i<6; i++)
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tname_tiles[i] = "";
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for(u16 j=0; j<CF_SPECIAL_COUNT; j++)
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mspec_special[j] = MaterialSpec();
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tname_inventory = "";
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tname_special = "";
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alpha = 255;
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backface_culling = true;
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used_texturenames.clear();
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@ -265,15 +279,6 @@ struct ContentFeatures
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void setInventoryTextureCube(std::string top,
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std::string left, std::string right);
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#if 0
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#ifndef SERVER
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void setTile(u16 i, const TileSpec &tile)
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{ tiles[i] = tile; }
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void setAllTiles(const TileSpec &tile)
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{ for(u16 i=0; i<6; i++) setTile(i, tile); }
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#endif
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#endif
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/*
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Some handy methods
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*/
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