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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
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20 changed files with 140 additions and 188 deletions
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@ -50,8 +50,8 @@ struct TileAnimationParams
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} sheet_2d;
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};
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void serialize(std::ostream &os, u8 tiledef_version) const;
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void deSerialize(std::istream &is, u8 tiledef_version);
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void serialize(std::ostream &os, u16 protocol_version) const;
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void deSerialize(std::istream &is, u16 protocol_version);
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void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms,
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v2u32 *frame_size) const;
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void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
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