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Re-order sound-related code (#12382)

Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
This commit is contained in:
SmallJoker 2022-06-20 21:56:12 +02:00 committed by GitHub
parent 0b41533763
commit a463620edb
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20 changed files with 140 additions and 188 deletions

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@ -19,7 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "tileanimation.h"
#include "util/serialize.h"
void TileAnimationParams::serialize(std::ostream &os, u8 tiledef_version) const
void TileAnimationParams::serialize(std::ostream &os, u16 protocol_version) const
{
writeU8(os, type);
if (type == TAT_VERTICAL_FRAMES) {
@ -33,7 +33,7 @@ void TileAnimationParams::serialize(std::ostream &os, u8 tiledef_version) const
}
}
void TileAnimationParams::deSerialize(std::istream &is, u8 tiledef_version)
void TileAnimationParams::deSerialize(std::istream &is, u16 protocol_version)
{
type = (TileAnimationType) readU8(is);