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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
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0b41533763
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20 changed files with 140 additions and 188 deletions
17
src/sound.h
17
src/sound.h
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@ -24,30 +24,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "util/serialize.h"
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#include "irrlichttypes_bloated.h"
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// This class describes the basic sound information for playback.
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// Positional handling is done separately.
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struct SimpleSoundSpec
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{
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SimpleSoundSpec(const std::string &name = "", float gain = 1.0f,
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float fade = 0.0f, float pitch = 1.0f) :
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name(name),
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gain(gain), fade(fade), pitch(pitch)
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bool loop = false, float fade = 0.0f, float pitch = 1.0f) :
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name(name), gain(gain), fade(fade), pitch(pitch), loop(loop)
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{
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}
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bool exists() const { return !name.empty(); }
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// Take cf_version from ContentFeatures::serialize to
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// keep in sync with item definitions
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void serialize(std::ostream &os, u8 cf_version) const
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void serialize(std::ostream &os, u16 protocol_version) const
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{
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os << serializeString16(name);
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writeF32(os, gain);
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writeF32(os, pitch);
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writeF32(os, fade);
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// if (cf_version < ?)
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// return;
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}
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void deSerialize(std::istream &is, u8 cf_version)
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void deSerialize(std::istream &is, u16 protocol_version)
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{
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name = deSerializeString16(is);
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gain = readF32(is);
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@ -59,4 +57,5 @@ struct SimpleSoundSpec
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float gain = 1.0f;
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float fade = 0.0f;
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float pitch = 1.0f;
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bool loop = false;
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};
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