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Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated 'fade' and 'pitch' values on server-side where only one was used anyway. SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included. Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the future. Per-type version numbers are kept for now as a safety rope in a special case.
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20 changed files with 140 additions and 188 deletions
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@ -53,7 +53,7 @@ struct ItemDefinition;
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struct ToolCapabilities;
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struct ObjectProperties;
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struct SimpleSoundSpec;
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struct ServerSoundParams;
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struct ServerPlayingSound;
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class Inventory;
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class InventoryList;
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struct NodeBox;
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@ -91,7 +91,7 @@ void read_soundspec (lua_State *L, int index,
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NodeBox read_nodebox (lua_State *L, int index);
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void read_server_sound_params (lua_State *L, int index,
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ServerSoundParams ¶ms);
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ServerPlayingSound ¶ms);
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void push_dig_params (lua_State *L,
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const DigParams ¶ms);
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